/* */ #ifndef _D_SERVER_STAT_H_ #define _D_SERVER_STAT_H_ #include "common.h" #include "TimeA2.h" #include #include namespace aria2 { // ServerStatMan: has many ServerStat // URISelector: interface // ServerStatURISelector: Has a reference of ServerStatMan // InOrderURISelector: this is default. class ServerStat { public: enum STATUS { OK = 0, ERROR }; static const std::string STATUS_STRING[]; ServerStat(const std::string& hostname, const std::string& protocol); ~ServerStat(); const std::string& getHostname() const; const std::string& getProtocol() const; const Time& getLastUpdated() const; // This method doesn't update _lastUpdate. void setLastUpdated(const Time& time); unsigned int getDownloadSpeed() const; // update download speed and update _lastUpdated void updateDownloadSpeed(unsigned int downloadSpeed); // set download speed. This method doesn't update _lastUpdate. void setDownloadSpeed(unsigned int downloadSpeed); // This method doesn't update _lastUpdate. void setStatus(STATUS status); // status should be one of the followings: "OK", "ERROR". // Giving other string will not change the status of this object. // This method doesn't update _lastUpdate. void setStatus(const std::string& status); STATUS getStatus() const; bool isOK() const; // set status OK and update _lastUpdated void setOK(); bool isError() const; // set status ERROR and update _lastUpdated void setError(); bool operator<(const ServerStat& serverStat) const; bool operator==(const ServerStat& serverStat) const; private: std::string _hostname; std::string _protocol; unsigned int _downloadSpeed; STATUS _status; Time _lastUpdated; void setStatusInternal(STATUS status); }; std::ostream& operator<<(std::ostream& o, const ServerStat& serverStat); } // namespace aria2 #endif // _D_SERVER_STAT_H_