/* */ #include "LogFactory.h" #include "SimpleLogger.h" #include "a2io.h" #include "prefs.h" namespace aria2 { std::string LogFactory::filename = DEV_NULL; Logger* LogFactory::logger = 0; bool LogFactory::_consoleOutput = true; Logger::LEVEL LogFactory::_logLevel = Logger::DEBUG; Logger* LogFactory::getInstance() { if(!logger) { SimpleLogger* slogger = new SimpleLogger(); if(filename != DEV_NULL) { // don't open file DEV_NULL for performance sake. // This avoids costly unecessary message formatting and write. slogger->openFile(filename); } slogger->setLogLevel(_logLevel); if(_consoleOutput) { slogger->setStdoutLogLevel(Logger::NOTICE, true); slogger->setStdoutLogLevel(Logger::WARN, true); slogger->setStdoutLogLevel(Logger::ERROR, true); } logger = slogger; } return logger; } void LogFactory::setLogLevel(Logger::LEVEL level) { _logLevel = level; } void LogFactory::setLogLevel(const std::string& level) { if(level == V_DEBUG) { _logLevel = Logger::DEBUG; } else if(level == V_INFO) { _logLevel = Logger::INFO; } else if(level == V_NOTICE) { _logLevel = Logger::NOTICE; } else if(level == V_WARN) { _logLevel = Logger::WARN; } else if(level == V_ERROR) { _logLevel = Logger::ERROR; } } void LogFactory::release() { delete logger; logger = 0; } } // namespace aria2