/* */ #ifndef _D_DEFAULT_BT_REQUEST_FACTORY_H_ #define _D_DEFAULT_BT_REQUEST_FACTORY_H_ #include "BtRequestFactory.h" namespace aria2 { class BtContext; class PieceStorage; class Peer; class BtMessageDispatcher; class BtMessageFactory; class Piece; class Logger; class DefaultBtRequestFactory : public BtRequestFactory { private: int32_t cuid; SharedHandle btContext; SharedHandle _pieceStorage; SharedHandle peer; WeakHandle dispatcher; WeakHandle messageFactory; std::deque > pieces; Logger* _logger; public: DefaultBtRequestFactory(); virtual ~DefaultBtRequestFactory(); virtual void addTargetPiece(const SharedHandle& piece); virtual void removeTargetPiece(const SharedHandle& piece); virtual void removeAllTargetPiece(); virtual size_t countTargetPiece() { return pieces.size(); } virtual size_t countMissingBlock(); virtual void removeCompletedPiece(); virtual void doChokedAction(); virtual void createRequestMessages (std::deque >& requests, size_t max); virtual void createRequestMessagesOnEndGame (std::deque >& requests, size_t max); virtual void getTargetPieceIndexes(std::deque& indexes) const; std::deque >& getTargetPieces(); void setCuid(int32_t cuid) { this->cuid = cuid; } void setBtContext(const SharedHandle& btContext); void setPieceStorage(const SharedHandle& pieceStorage); void setPeer(const SharedHandle& peer); void setBtMessageDispatcher(const WeakHandle& dispatcher); void setBtMessageFactory(const WeakHandle& factory); }; typedef SharedHandle DefaultBtRequestFactoryHandle; } // namespace aria2 #endif // _D_DEFAULT_BT_REQUEST_FACTORY_H_