/* */ #include "SpeedCalc.h" #include #include #include "wallclock.h" namespace aria2 { #define CHANGE_INTERVAL_SEC 15 SpeedCalc::SpeedCalc():sw(0), maxSpeed(0), prevSpeed(0), accumulatedLength(0), nextInterval(CHANGE_INTERVAL_SEC) { std::fill(&lengthArray[0], &lengthArray[2], 0); } void SpeedCalc::reset() { std::fill(&lengthArray[0], &lengthArray[2], 0); std::fill(&cpArray[0], &cpArray[2], global::wallclock); sw = 0; maxSpeed = 0; prevSpeed = 0; start = global::wallclock; accumulatedLength = 0; nextInterval = CHANGE_INTERVAL_SEC; } unsigned int SpeedCalc::calculateSpeed() { int64_t milliElapsed = cpArray[sw].differenceInMillis(global::wallclock); if(milliElapsed) { unsigned int speed = lengthArray[sw]*1000/milliElapsed; prevSpeed = speed; maxSpeed = std::max(speed, maxSpeed); if(isIntervalOver(milliElapsed)) { changeSw(); } return speed; } else { return prevSpeed; } } void SpeedCalc::update(size_t bytes) { accumulatedLength += bytes; std::transform(&lengthArray[0], &lengthArray[2], &lengthArray[0], std::bind1st(std::plus(), (uint64_t)bytes)); if(isIntervalOver()) { changeSw(); } } bool SpeedCalc::isIntervalOver() const { return nextInterval <= cpArray[sw].difference(global::wallclock); } bool SpeedCalc::isIntervalOver(int64_t milliElapsed) const { return nextInterval <= milliElapsed/1000; } void SpeedCalc::changeSw() { lengthArray[sw] = 0; cpArray[sw] = global::wallclock; sw ^= 0x01; nextInterval = cpArray[sw].difference(global::wallclock)+CHANGE_INTERVAL_SEC; } unsigned int SpeedCalc::calculateAvgSpeed() const { uint64_t milliElapsed = start.differenceInMillis(global::wallclock); // if milliElapsed is too small, the average speed is rubish, better return 0 if(milliElapsed > 4) { unsigned int speed = accumulatedLength*1000/milliElapsed; return speed; } else { return 0; } } } // namespace aria2