/* */ #ifndef D_DEFAULT_BT_REQUEST_FACTORY_H #define D_DEFAULT_BT_REQUEST_FACTORY_H #include "BtRequestFactory.h" #include #include "Command.h" namespace aria2 { class PieceStorage; class Peer; class BtMessageDispatcher; class BtMessageFactory; class Piece; class DefaultBtRequestFactory : public BtRequestFactory { private: std::vector> createRequestMessagesOnEndGame (size_t max); PieceStorage* pieceStorage_; std::shared_ptr peer_; BtMessageDispatcher* dispatcher_; BtMessageFactory* messageFactory_; std::deque > pieces_; cuid_t cuid_; public: DefaultBtRequestFactory(); virtual ~DefaultBtRequestFactory(); virtual void addTargetPiece(const std::shared_ptr& piece) CXX11_OVERRIDE; virtual void removeTargetPiece(const std::shared_ptr& piece) CXX11_OVERRIDE; virtual void removeAllTargetPiece() CXX11_OVERRIDE; virtual size_t countTargetPiece() CXX11_OVERRIDE { return pieces_.size(); } virtual size_t countMissingBlock() CXX11_OVERRIDE; virtual void removeCompletedPiece() CXX11_OVERRIDE; virtual void doChokedAction() CXX11_OVERRIDE; virtual std::vector> createRequestMessages (size_t max, bool endGame) CXX11_OVERRIDE; virtual std::vector getTargetPieceIndexes() const CXX11_OVERRIDE; std::deque >& getTargetPieces() { return pieces_; } void setPieceStorage(PieceStorage* pieceStorage); void setPeer(const std::shared_ptr& peer); void setBtMessageDispatcher(BtMessageDispatcher* dispatcher); void setBtMessageFactory(BtMessageFactory* factory); void setCuid(cuid_t cuid) { cuid_ = cuid; } }; } // namespace aria2 #endif // D_DEFAULT_BT_REQUEST_FACTORY_H