/* */ #include "SocketRecvBuffer.h" #include #include #include "SocketCore.h" #include "LogFactory.h" namespace aria2 { SocketRecvBuffer::SocketRecvBuffer(std::shared_ptr socket) : socket_(std::move(socket)), pos_(buf_.data()), last_(pos_) { } SocketRecvBuffer::~SocketRecvBuffer() = default; ssize_t SocketRecvBuffer::recv() { size_t n = std::end(buf_) - last_; if (n == 0) { A2_LOG_DEBUG("Buffer full"); return 0; } socket_->readData(last_, n); last_ += n; return n; } void SocketRecvBuffer::drain(size_t n) { assert(pos_ + n <= last_); pos_ += n; if (pos_ == last_) { truncateBuffer(); } } void SocketRecvBuffer::truncateBuffer() { pos_ = last_ = buf_.data(); } } // namespace aria2