Otherwise, some pieces may be marked as finished in the control file
though they have not yet been written to the storage file.
This should prevent data loss and corruption when resuming downloads
after an app crash.
Signed-off-by: Ali MJ Al-Nasrawy <alimjalnasrawy@gmail.com>
This option enables disk cache. If SIZE is 0, the disk cache is
disabled. This feature caches the downloaded data in memory, which
grows to at most SIZE bytes. The cache storage is created for aria2
instance and shared by all downloads. The one advantage of the disk
cache is reduce the disk seek time because the data is written in
larger unit and it is reordered by the offset of the file. If the
underlying file is heavily fragmented it is not the case.
Previous implementation does not store information which Command cuid
uses which Piece. Mark Piece acquired by SegmentMan by setting
Piece::setUsedBySegment(true).
Added a sets of overloaded functions for
PieceStorage::getMissingPiece() and getMissingFastPiece() to get
multiple pieces more efficiently.
* src/DefaultBtInteractive.cc
* src/DefaultPieceStorage.cc
* src/DefaultPieceStorage.h
* src/PieceStorage.h
* src/UnknownLengthPieceStorage.cc
* src/UnknownLengthPieceStorage.h
* test/DefaultPieceStorageTest.cc
* test/MockPieceStorage.h
Enter end game mode as soon as all pieces are assigned to peer to
avoid substantial slow down at the very last stage of download.
* src/DefaultBtInteractive.cc
* src/DefaultPieceStorage.cc
* src/DefaultPieceStorage.h
* src/PieceStorage.h
* src/UnknownLengthPieceStorage.h
* test/MockPieceStorage.h
Added --min-split-size=SIZE option. aria2 does not split less
than 2*SIZE byte range. For example, let's consider downloading
20MiB file. If SIZE is 10M, aria2 can split file into 2 range
[0-10MiB) and [10MiB-20MiB) and download it using 2 sources(if
--split >= 2, of course). If SIZE is 15M, since 2*15M > 20MiB,
aria2 does not split file and download it using 1 source.
* src/BitfieldMan.cc
* src/BitfieldMan.h
* src/DefaultPieceStorage.cc
* src/DefaultPieceStorage.h
* src/OptionHandlerFactory.cc
* src/RequestGroup.cc
* src/prefs.cc
* src/prefs.h
* src/usage_text.h
* test/BitfieldManTest.cc
* test/SegmentManTest.cc
Set end byte in Range header if start byte > 0 to get more chance
to pool socket.
* src/DefaultPieceStorage.cc
* src/DefaultPieceStorage.h
* src/DownloadCommand.cc
* src/HttpDownloadCommand.cc
* src/HttpRequest.cc
* src/HttpRequest.h
* src/HttpRequestCommand.cc
* src/PieceStorage.h
* src/UnknownLengthPieceStorage.h
* test/DefaultPieceStorageTest.cc
* test/HttpRequestTest.cc
* test/MockPieceStorage.h
Added option --bt-prioritize-piece. This option instruct aria2 to
try to download first and last pieces of each file first. The
argument can contain 2 keywords:head and tail. To include both
keywords, they must be separated by comma. These keywords can take
one parameter, SIZE. For example , if head=SIZE is specified,
pieces in the range of first SIZE bytes of each file get higher
priority. tail=SIZE means the range of last SIZE bytes of each
file. SIZE can include K or M(1K = 1024, 1M = 1024K).
* src/DefaultPieceStorage.h
* src/Makefile.am
* src/OptionHandlerFactory.cc
* src/OptionHandlerImpl.h
* src/PriorityPieceSelector.cc
* src/PriorityPieceSelector.h
* src/RequestGroup.cc
* src/prefs.cc
* src/prefs.h
* src/usage_text.h
* src/util.cc
* src/util.h
* test/Makefile.am
* test/MockPieceSelector.h
* test/PriorityPieceSelectorTest.cc
* test/UtilTest.cc
Added setEndGamePieceNum() pure virtual function to PieceStorage.
* src/DefaultPieceStorage.h
* src/PieceStorage.h
* src/UnknownLengthPieceStorage.h
* test/MockPieceStorage.h
Fixed the bug that slow server is not knocked down in favor of
faster one.
* src/AbstractCommand.cc
* src/DefaultPieceStorage.cc
* src/DefaultPieceStorage.h
* src/PieceStorage.h
* src/UnknownLengthPieceStorage.cc
* src/UnknownLengthPieceStorage.h
* test/MockPieceStorage.h
Selecting files are now done in
DefaultBtContext::setFileFileter().
PieceStorage::setFileFilter(), DiskAdaptor::addDownloadEntry()
functions are removed because they are no longer used. Creating
filter in BitfieldMan is done in new funtion
PieceStorage::setupFileFilter()
* src/BtContext.cc
* src/BtContext.h
* src/DefaultBtContext.cc
* src/DefaultBtContext.h
* src/DefaultPieceStorage.cc
* src/DefaultPieceStorage.h
* src/DiskAdaptor.cc
* src/DiskAdaptor.h
* src/PieceStorage.h
* src/RequestGroup.cc
* src/UnknownLengthPieceStorage.h
* src/XmlRpcMethodImpl.cc
* test/DefaultBtContextTest.cc
* test/MockBtContext.h
* test/MockPieceStorage.h
BitfieldMan::getMissingIndexes family functions now takes
unsigned char* bitfield instead of stl container for efficiency.
PieceSelector::select now takes this
bitfield. RarestPieceSelector::select now also performs
efficiently for this change. bitfield namespace is introduced
and it has several helper functions to handle basic bitfield
operations such as test, count set bits, etc.
* src/BitfieldMan.cc
* src/BitfieldMan.h
* src/DefaultBtRequestFactory.cc
* src/DefaultPieceStorage.cc
* src/DefaultPieceStorage.h
* src/LongestSequencePieceSelector.cc
* src/LongestSequencePieceSelector.h
* src/Makefile.am
* src/Piece.cc
* src/Piece.h
* src/PieceSelector.h
* src/RarestPieceSelector.cc
* src/RarestPieceSelector.h
* src/Util.cc
* src/Util.h
* src/bitfield.h
* test/BitfieldManTest.cc
* test/LongestSequencePieceSelectorTest.cc
* test/Makefile.am
* test/RarestPieceSelectorTest.cc
* test/UtilTest.cc
* test/bitfieldTest.cc
Use LongestSequencePieceSelector for HTTP/FTP/BitTorrent
integrated downloads. This PieceSelector subclass finds the
longest continuous sequence in the available missing pieces and
selects the last index of such sequence. This makes HTTP/FTP
connections less interrupted by the pieces obtained by
BitTorrent peers.
* src/DefaultPieceStorage.cc
* src/DefaultPieceStorage.h
* src/LongestSequencePieceSelector.cc
* src/LongestSequencePieceSelector.h
* src/Makefile.am
* src/PieceSelector.h
* src/RarestPieceSelector.h
* src/RequestGroup.cc
* test/BtDependencyTest.cc
* test/DefaultPieceStorageTest.cc
* test/IteratableChecksumValidatorTest.cc
* test/LongestSequencePieceSelectorTest.cc
* test/Makefile.am
* test/SegmentManTest.cc
Fixed the bug that a block in a piece is requested when same
block is
already requested to the same peer in end game mode.
* src/BtRequestFactory.h
* src/DefaultBtInteractive.cc
* src/DefaultBtRequestFactory.cc
* src/DefaultBtRequestFactory.h
* src/DefaultPieceStorage.cc
* src/DefaultPieceStorage.h
* src/PieceStorage.h
* src/UnknownLengthPieceStorage.cc
* src/UnknownLengthPieceStorage.h
* test/DefaultBtRequestFactoryTest.cc
* test/DefaultPieceStorageTest.cc
* test/MockBtRequestFactory.h
* test/MockPieceStorage.h
Put piece selection strategy algorithm to RarestPieceSelector
class,
Added a switch to choose whether randomized selection so that
unit
tests emit same results in, possibly, win32.
* src/DefaultPieceStorage.cc
* src/DefaultPieceStorage.h
* src/RarestPieceSelector.cc
* src/RarestPieceSelector.h
* test/DefaultPieceStorageTest.cc
* test/RarestPieceSelectorTest.cc