Simplified PieceStatMan and RarestPieceSelector, but computation order
to select piece index is still O(N) and unchanged. Updating piece
stat is improved to O(N) for bitfield update and O(1) for single
index update, while old implementation needs O(NlogN) and O(N)
respectively.
BitfieldMan::getMissingIndexes family functions now takes
unsigned char* bitfield instead of stl container for efficiency.
PieceSelector::select now takes this
bitfield. RarestPieceSelector::select now also performs
efficiently for this change. bitfield namespace is introduced
and it has several helper functions to handle basic bitfield
operations such as test, count set bits, etc.
* src/BitfieldMan.cc
* src/BitfieldMan.h
* src/DefaultBtRequestFactory.cc
* src/DefaultPieceStorage.cc
* src/DefaultPieceStorage.h
* src/LongestSequencePieceSelector.cc
* src/LongestSequencePieceSelector.h
* src/Makefile.am
* src/Piece.cc
* src/Piece.h
* src/PieceSelector.h
* src/RarestPieceSelector.cc
* src/RarestPieceSelector.h
* src/Util.cc
* src/Util.h
* src/bitfield.h
* test/BitfieldManTest.cc
* test/LongestSequencePieceSelectorTest.cc
* test/Makefile.am
* test/RarestPieceSelectorTest.cc
* test/UtilTest.cc
* test/bitfieldTest.cc
Replaced std::vector<SharedHandle<PieceStats> _sortedPieceStats
with std::vector<size_t> _sortedPieceStatIndexes to reduce the
cost of std::rotate().
* src/RarestPieceSelector.cc
* src/RarestPieceSelector.h
* test/RarestPieceSelectorTest.cc
Put piece selection strategy algorithm to RarestPieceSelector
class,
Added a switch to choose whether randomized selection so that
unit
tests emit same results in, possibly, win32.
* src/DefaultPieceStorage.cc
* src/DefaultPieceStorage.h
* src/RarestPieceSelector.cc
* src/RarestPieceSelector.h
* test/DefaultPieceStorageTest.cc
* test/RarestPieceSelectorTest.cc