aria2/src/Socket.h

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2006-02-17 13:35:04 +00:00
/* <!-- copyright */
/*
* aria2 - a simple utility for downloading files faster
*
* Copyright (C) 2006 Tatsuhiro Tsujikawa
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* copyright --> */
#ifndef _D_SOCKET_H_
#define _D_SOCKET_H_
#include <string>
using namespace std;
class Socket {
public:
// socket endpoint descriptor
int sockfd;
public:
Socket();
Socket(const Socket& s);
~Socket();
Socket& operator=(const Socket& s);
/**
* Connects to the server named host and the destination port is port.
* This method make socket non-blocking mode.
* To make the socket blocking mode, call setNonBlockingMode() after
* the connection is established.
*/
void establishConnection(string host, int port);
void setNonBlockingMode();
// Closes the connection which this socket object has
void closeConnection();
// examines whether the socket of this Socket object is available for writing.
// returns true if the socket is available for writing, otherwise returns false.
bool isWritable(int timeout);
// examines whether the socket of this Socket object is available for reading.
// returns true if the socket is available for reading, otherwise returns false.
bool isReadable(int timeout);
// writes characters into the socket. data is a pointer pointing the first
// byte of the data and len is the length of the data.
void writeData(const char* data, int len, int timeout = 5);
// Reads up to len bytes from this socket.
// data is a pointer pointing the first
// byte of the data, which must be allocated before this method is called.
// len is the size of the allocated memory. When this method returns
// successfully, len is replaced by the size of the read data.
void readData(char* data, int& len, int timeout = 5);
// Reads up to len bytes from this socket, but bytes are not removed from
// this socket.
void peekData(char* data, int& len, int timeout = 5);
};
#endif // _D_SOCKET_H_