ant-design-vue/components/qrcode/QRCode.tsx

350 lines
11 KiB
Vue

import type { CSSProperties } from 'vue';
import { defineComponent, shallowRef, watch, computed, watchEffect } from 'vue';
import type { ImageSettings } from './interface';
import { qrProps } from './interface';
import qrcodegen from './qrcodegen';
type Modules = ReturnType<qrcodegen.QrCode['getModules']>;
type Excavation = { x: number; y: number; w: number; h: number };
const ERROR_LEVEL_MAP: { [index: string]: qrcodegen.QrCode.Ecc } = {
L: qrcodegen.QrCode.Ecc.LOW,
M: qrcodegen.QrCode.Ecc.MEDIUM,
Q: qrcodegen.QrCode.Ecc.QUARTILE,
H: qrcodegen.QrCode.Ecc.HIGH,
};
const DEFAULT_SIZE = 128;
const DEFAULT_LEVEL = 'L';
const DEFAULT_BGCOLOR = '#FFFFFF';
const DEFAULT_FGCOLOR = '#000000';
const DEFAULT_INCLUDEMARGIN = false;
const SPEC_MARGIN_SIZE = 4;
const DEFAULT_MARGIN_SIZE = 0;
// This is *very* rough estimate of max amount of QRCode allowed to be covered.
// It is "wrong" in a lot of ways (area is a terrible way to estimate, it
// really should be number of modules covered), but if for some reason we don't
// get an explicit height or width, I'd rather default to something than throw.
const DEFAULT_IMG_SCALE = 0.1;
function generatePath(modules: Modules, margin = 0): string {
const ops: Array<string> = [];
modules.forEach(function (row, y) {
let start: number | null = null;
row.forEach(function (cell, x) {
if (!cell && start !== null) {
// M0 0h7v1H0z injects the space with the move and drops the comma,
// saving a char per operation
ops.push(`M${start + margin} ${y + margin}h${x - start}v1H${start + margin}z`);
start = null;
return;
}
// end of row, clean up or skip
if (x === row.length - 1) {
if (!cell) {
// We would have closed the op above already so this can only mean
// 2+ light modules in a row.
return;
}
if (start === null) {
// Just a single dark module.
ops.push(`M${x + margin},${y + margin} h1v1H${x + margin}z`);
} else {
// Otherwise finish the current line.
ops.push(`M${start + margin},${y + margin} h${x + 1 - start}v1H${start + margin}z`);
}
return;
}
if (cell && start === null) {
start = x;
}
});
});
return ops.join('');
}
// We could just do this in generatePath, except that we want to support
// non-Path2D canvas, so we need to keep it an explicit step.
function excavateModules(modules: Modules, excavation: Excavation): Modules {
return modules.slice().map((row, y) => {
if (y < excavation.y || y >= excavation.y + excavation.h) {
return row;
}
return row.map((cell, x) => {
if (x < excavation.x || x >= excavation.x + excavation.w) {
return cell;
}
return false;
});
});
}
function getImageSettings(
cells: Modules,
size: number,
margin: number,
imageSettings?: ImageSettings,
): null | {
x: number;
y: number;
h: number;
w: number;
excavation: Excavation | null;
} {
if (imageSettings == null) {
return null;
}
const numCells = cells.length + margin * 2;
const defaultSize = Math.floor(size * DEFAULT_IMG_SCALE);
const scale = numCells / size;
const w = (imageSettings.width || defaultSize) * scale;
const h = (imageSettings.height || defaultSize) * scale;
const x = imageSettings.x == null ? cells.length / 2 - w / 2 : imageSettings.x * scale;
const y = imageSettings.y == null ? cells.length / 2 - h / 2 : imageSettings.y * scale;
let excavation = null;
if (imageSettings.excavate) {
const floorX = Math.floor(x);
const floorY = Math.floor(y);
const ceilW = Math.ceil(w + x - floorX);
const ceilH = Math.ceil(h + y - floorY);
excavation = { x: floorX, y: floorY, w: ceilW, h: ceilH };
}
return { x, y, h, w, excavation };
}
function getMarginSize(includeMargin: boolean, marginSize?: number): number {
if (marginSize != null) {
return Math.floor(marginSize);
}
return includeMargin ? SPEC_MARGIN_SIZE : DEFAULT_MARGIN_SIZE;
}
// For canvas we're going to switch our drawing mode based on whether or not
// the environment supports Path2D. We only need the constructor to be
// supported, but Edge doesn't actually support the path (string) type
// argument. Luckily it also doesn't support the addPath() method. We can
// treat that as the same thing.
const SUPPORTS_PATH2D = (function () {
try {
new Path2D().addPath(new Path2D());
} catch (e) {
return false;
}
return true;
})();
export const QRCodeCanvas = defineComponent({
name: 'QRCodeCanvas',
inheritAttrs: false,
props: { ...qrProps(), level: String, bgColor: String, fgColor: String, marginSize: Number },
setup(props, { attrs, expose }) {
const imgSrc = computed(() => props.imageSettings?.src);
const _canvas = shallowRef<HTMLCanvasElement>(null);
const _image = shallowRef<HTMLImageElement>(null);
const isImgLoaded = shallowRef(false);
expose({
toDataURL: (type?: string, quality?: any) => {
return _canvas.value?.toDataURL(type, quality);
},
});
watchEffect(
() => {
const {
value,
size = DEFAULT_SIZE,
level = DEFAULT_LEVEL,
bgColor = DEFAULT_BGCOLOR,
fgColor = DEFAULT_FGCOLOR,
includeMargin = DEFAULT_INCLUDEMARGIN,
marginSize,
imageSettings,
} = props;
if (_canvas.value != null) {
const canvas = _canvas.value;
const ctx = canvas.getContext('2d');
if (!ctx) {
return;
}
let cells = qrcodegen.QrCode.encodeText(value, ERROR_LEVEL_MAP[level]).getModules();
const margin = getMarginSize(includeMargin, marginSize);
const numCells = cells.length + margin * 2;
const calculatedImageSettings = getImageSettings(cells, size, margin, imageSettings);
const image = _image.value;
const haveImageToRender =
isImgLoaded.value &&
calculatedImageSettings != null &&
image !== null &&
image.complete &&
image.naturalHeight !== 0 &&
image.naturalWidth !== 0;
if (haveImageToRender) {
if (calculatedImageSettings.excavation != null) {
cells = excavateModules(cells, calculatedImageSettings.excavation);
}
}
// We're going to scale this so that the number of drawable units
// matches the number of cells. This avoids rounding issues, but does
// result in some potentially unwanted single pixel issues between
// blocks, only in environments that don't support Path2D.
const pixelRatio = window.devicePixelRatio || 1;
canvas.height = canvas.width = size * pixelRatio;
const scale = (size / numCells) * pixelRatio;
ctx.scale(scale, scale);
// Draw solid background, only paint dark modules.
ctx.fillStyle = bgColor;
ctx.fillRect(0, 0, numCells, numCells);
ctx.fillStyle = fgColor;
if (SUPPORTS_PATH2D) {
// $FlowFixMe: Path2D c'tor doesn't support args yet.
ctx.fill(new Path2D(generatePath(cells, margin)));
} else {
cells.forEach(function (row, rdx) {
row.forEach(function (cell, cdx) {
if (cell) {
ctx.fillRect(cdx + margin, rdx + margin, 1, 1);
}
});
});
}
if (haveImageToRender) {
ctx.drawImage(
image,
calculatedImageSettings.x + margin,
calculatedImageSettings.y + margin,
calculatedImageSettings.w,
calculatedImageSettings.h,
);
}
}
},
{ flush: 'post' },
);
watch(imgSrc, () => {
isImgLoaded.value = false;
});
return () => {
const size = props.size ?? DEFAULT_SIZE;
const canvasStyle = { height: `${size}px`, width: `${size}px` };
let img = null;
if (imgSrc.value != null) {
img = (
<img
src={imgSrc.value}
key={imgSrc.value}
style={{ display: 'none' }}
onLoad={() => {
isImgLoaded.value = true;
}}
ref={_image}
/>
);
}
return (
<>
<canvas {...attrs} style={[canvasStyle, attrs.style as CSSProperties]} ref={_canvas} />
{img}
</>
);
};
},
});
export const QRCodeSVG = defineComponent({
name: 'QRCodeSVG',
inheritAttrs: false,
props: {
...qrProps(),
color: String,
level: String,
bgColor: String,
fgColor: String,
marginSize: Number,
title: String,
},
setup(props) {
let cells = null;
let margin = null;
let numCells = null;
let calculatedImageSettings = null;
let fgPath = null;
let image = null;
watchEffect(() => {
const {
value,
size = DEFAULT_SIZE,
level = DEFAULT_LEVEL,
includeMargin = DEFAULT_INCLUDEMARGIN,
marginSize,
imageSettings,
} = props;
cells = qrcodegen.QrCode.encodeText(value, ERROR_LEVEL_MAP[level]).getModules();
margin = getMarginSize(includeMargin, marginSize);
numCells = cells.length + margin * 2;
calculatedImageSettings = getImageSettings(cells, size, margin, imageSettings);
if (imageSettings != null && calculatedImageSettings != null) {
if (calculatedImageSettings.excavation != null) {
cells = excavateModules(cells, calculatedImageSettings.excavation);
}
image = (
<image
xlinkHref={imageSettings.src}
height={calculatedImageSettings.h}
width={calculatedImageSettings.w}
x={calculatedImageSettings.x + margin}
y={calculatedImageSettings.y + margin}
preserveAspectRatio="none"
/>
);
}
// Drawing strategy: instead of a rect per module, we're going to create a
// single path for the dark modules and layer that on top of a light rect,
// for a total of 2 DOM nodes. We pay a bit more in string concat but that's
// way faster than DOM ops.
// For level 1, 441 nodes -> 2
// For level 40, 31329 -> 2
fgPath = generatePath(cells, margin);
});
return () => {
const bgColor = props.bgColor && DEFAULT_BGCOLOR;
const fgColor = props.fgColor && DEFAULT_FGCOLOR;
return (
<svg height={props.size} width={props.size} viewBox={`0 0 ${numCells} ${numCells}`}>
{!!props.title && <title>{props.title}</title>}
<path
fill={bgColor}
d={`M0,0 h${numCells}v${numCells}H0z`}
shape-rendering="crispEdges"
/>
<path fill={fgColor} d={fgPath} shape-rendering="crispEdges" />
{image}
</svg>
);
};
},
});