ant-design-vue/components/vc-tree/src/Tree.jsx

568 lines
17 KiB
JavaScript

import PropTypes from '../../_util/vue-types'
import classNames from 'classnames'
import warning from 'warning'
import { initDefaultProps, getOptionProps, getSlots } from '../../_util/props-util'
import { cloneElement } from '../../_util/vnode'
import BaseMixin from '../../_util/BaseMixin'
import {
traverseTreeNodes, getStrictlyValue,
getFullKeyList, getPosition, getDragNodesKeys,
calcExpandedKeys, calcSelectedKeys,
calcCheckedKeys, calcDropPosition,
arrAdd, arrDel, posToArr,
} from './util'
/**
* Thought we still use `cloneElement` to pass `key`,
* other props can pass with context for future refactor.
*/
const Tree = {
name: 'Tree',
mixins: [BaseMixin],
props: initDefaultProps({
prefixCls: PropTypes.string,
showLine: PropTypes.bool,
showIcon: PropTypes.bool,
icon: PropTypes.oneOfType([PropTypes.object, PropTypes.func]),
focusable: PropTypes.bool,
selectable: PropTypes.bool,
disabled: PropTypes.bool,
multiple: PropTypes.bool,
checkable: PropTypes.oneOfType([PropTypes.object, PropTypes.bool]),
checkStrictly: PropTypes.bool,
draggable: PropTypes.bool,
defaultExpandParent: PropTypes.bool,
autoExpandParent: PropTypes.bool,
defaultExpandAll: PropTypes.bool,
defaultExpandedKeys: PropTypes.arrayOf(PropTypes.string),
expandedKeys: PropTypes.arrayOf(PropTypes.string),
defaultCheckedKeys: PropTypes.arrayOf(PropTypes.string),
checkedKeys: PropTypes.oneOfType([
PropTypes.arrayOf(PropTypes.string),
PropTypes.object,
]),
defaultSelectedKeys: PropTypes.arrayOf(PropTypes.string),
selectedKeys: PropTypes.arrayOf(PropTypes.string),
// onExpand: PropTypes.func,
// onCheck: PropTypes.func,
// onSelect: PropTypes.func,
loadData: PropTypes.func,
// onMouseEnter: PropTypes.func,
// onMouseLeave: PropTypes.func,
// onRightClick: PropTypes.func,
// onDragStart: PropTypes.func,
// onDragEnter: PropTypes.func,
// onDragOver: PropTypes.func,
// onDragLeave: PropTypes.func,
// onDragEnd: PropTypes.func,
// onDrop: PropTypes.func,
filterTreeNode: PropTypes.func,
openTransitionName: PropTypes.string,
openAnimation: PropTypes.oneOfType([PropTypes.string, PropTypes.object]),
children: PropTypes.any,
}, {
prefixCls: 'rc-tree',
showLine: false,
showIcon: true,
selectable: true,
multiple: false,
checkable: false,
disabled: false,
checkStrictly: false,
draggable: false,
defaultExpandParent: true,
autoExpandParent: false,
defaultExpandAll: false,
defaultExpandedKeys: [],
defaultCheckedKeys: [],
defaultSelectedKeys: [],
}),
// static childContextTypes = contextTypes;
data () {
const props = getOptionProps(this)
const {
defaultExpandAll,
defaultExpandParent,
defaultExpandedKeys,
defaultCheckedKeys,
defaultSelectedKeys,
expandedKeys,
} = props
const children = this.$slots.default
// Sync state with props
const { checkedKeys = [], halfCheckedKeys = [] } =
calcCheckedKeys(defaultCheckedKeys, props, children) || {}
const state = {
sSelectedKeys: calcSelectedKeys(defaultSelectedKeys, props),
sCheckedKeys: checkedKeys,
sHalfCheckedKeys: halfCheckedKeys,
}
if (defaultExpandAll) {
state.sExpandedKeys = getFullKeyList(children)
} else if (defaultExpandParent) {
state.sExpandedKeys = calcExpandedKeys(expandedKeys || defaultExpandedKeys, props, children)
} else {
state.sExpandedKeys = defaultExpandedKeys
}
// Cache for check status to optimize
this.checkedBatch = null
this.propsToStateMap = {
expandedKeys: 'sExpandedKeys',
selectedKeys: 'sSelectedKeys',
checkedKeys: 'sCheckedKeys',
halfCheckedKeys: 'sHalfCheckedKeys',
}
return {
...state,
...this.getSyncProps(props),
dragOverNodeKey: '',
dropPosition: null,
dragNodesKeys: [],
}
},
provide () {
return {
vcTree: this,
}
},
watch: {
children (val) {
const { checkedKeys = [], halfCheckedKeys = [] } = calcCheckedKeys(this.checkedKeys || this.sCheckedKeys, this.$props, val) || {}
this.sCheckedKeys = checkedKeys
this.sHalfCheckedKeys = halfCheckedKeys
},
autoExpandParent (val) {
this.sExpandedKeys = val ? calcExpandedKeys(this.expandedKeys, this.$props, this.$slots.default) : this.expandedKeys
},
expandedKeys (val) {
this.sExpandedKeys = this.autoExpandParent ? calcExpandedKeys(val, this.$props, this.$slots.default) : val
},
selectedKeys (val) {
this.sSelectedKeys = calcSelectedKeys(val, this.$props, this.$slots.default)
},
checkedKeys (val) {
const { checkedKeys = [], halfCheckedKeys = [] } = calcCheckedKeys(val, this.$props, this.$slots.default) || {}
this.sCheckedKeys = checkedKeys
this.sHalfCheckedKeys = halfCheckedKeys
},
},
// componentWillReceiveProps (nextProps) {
// // React 16 will not trigger update if new state is null
// this.setState(this.getSyncProps(nextProps, this.props))
// },
methods: {
onNodeDragStart (event, node) {
const { sExpandedKeys } = this
const { eventKey } = node
const children = getSlots(node).default
this.dragNode = node
this.setState({
dragNodesKeys: getDragNodesKeys(children, node),
sExpandedKeys: arrDel(sExpandedKeys, eventKey),
})
this.__emit('dragstart', { event, node })
},
/**
* [Legacy] Select handler is less small than node,
* so that this will trigger when drag enter node or select handler.
* This is a little tricky if customize css without padding.
* Better for use mouse move event to refresh drag state.
* But let's just keep it to avoid event trigger logic change.
*/
onNodeDragEnter (event, node) {
const { sExpandedKeys } = this
const { pos, eventKey } = node
const dropPosition = calcDropPosition(event, node)
// Skip if drag node is self
if (
this.dragNode.eventKey === eventKey &&
dropPosition === 0
) {
this.setState({
dragOverNodeKey: '',
dropPosition: null,
})
return
}
// Ref: https://github.com/react-component/tree/issues/132
// Add timeout to let onDragLevel fire before onDragEnter,
// so that we can clean drag props for onDragLeave node.
// Macro task for this:
// https://html.spec.whatwg.org/multipage/webappapis.html#clean-up-after-running-script
setTimeout(() => {
// Update drag over node
this.setState({
dragOverNodeKey: eventKey,
dropPosition,
})
// Side effect for delay drag
if (!this.delayedDragEnterLogic) {
this.delayedDragEnterLogic = {}
}
Object.keys(this.delayedDragEnterLogic).forEach((key) => {
clearTimeout(this.delayedDragEnterLogic[key])
})
this.delayedDragEnterLogic[pos] = setTimeout(() => {
const newExpandedKeys = arrAdd(sExpandedKeys, eventKey)
this.setState({
sExpandedKeys: newExpandedKeys,
})
this.__emit('dragenter', { event, node, expandedKeys: newExpandedKeys })
}, 400)
}, 0)
},
onNodeDragOver (event, node) {
const { eventKey } = node
// Update drag position
if (this.dragNode && eventKey === this.dragOverNodeKey) {
const dropPosition = calcDropPosition(event, node)
if (dropPosition === this.dropPosition) return
this.setState({
dropPosition,
})
}
this.__emit('dragover', { event, node })
},
onNodeDragLeave (event, node) {
this.setState({
dragOverNodeKey: '',
})
this.__emit('dragleave', { event, node })
},
onNodeDragEnd (event, node) {
this.setState({
dragOverNodeKey: '',
})
this.__emit('dragend', { event, node })
},
onNodeDrop (event, node) {
const { dragNodesKeys, dropPosition } = this
const { eventKey, pos } = node
this.setState({
dragOverNodeKey: '',
dropNodeKey: eventKey,
})
if (dragNodesKeys.indexOf(eventKey) !== -1) {
warning(false, 'Can not drop to dragNode(include it\'s children node)')
return
}
const posArr = posToArr(pos)
const dropResult = {
event,
node,
dragNode: this.dragNode,
dragNodesKeys: dragNodesKeys.slice(),
dropPosition: dropPosition + Number(posArr[posArr.length - 1]),
}
if (dropPosition !== 0) {
dropResult.dropToGap = true
}
this.__emit('drop', dropResult)
},
onNodeSelect (e, treeNode) {
const { sSelectedKeys, multiple, $slots: { default: children }} = this
const { selected, eventKey } = getOptionProps(treeNode)
const targetSelected = !selected
let selectedKeys = sSelectedKeys
// Update selected keys
if (!targetSelected) {
selectedKeys = arrDel(selectedKeys, eventKey)
} else if (!multiple) {
selectedKeys = [eventKey]
} else {
selectedKeys = arrAdd(selectedKeys, eventKey)
}
// [Legacy] Not found related usage in doc or upper libs
// [Legacy] TODO: add optimize prop to skip node process
const selectedNodes = []
if (selectedKeys.length) {
traverseTreeNodes(children, ({ node, key }) => {
if (selectedKeys.indexOf(key) !== -1) {
selectedNodes.push(node)
}
})
}
this.setUncontrolledState({ selectedKeys })
const eventObj = {
event: 'select',
selected: targetSelected,
node: treeNode,
selectedNodes,
}
this.__emit('select', selectedKeys, eventObj)
},
/**
* This will cache node check status to optimize update process.
* When Tree get trigger `onCheckConductFinished` will flush all the update.
*/
onBatchNodeCheck (key, checked, halfChecked, startNode) {
if (startNode) {
this.checkedBatch = {
treeNode: startNode,
checked,
list: [],
}
}
// This code should never called
if (!this.checkedBatch) {
this.checkedBatch = {
list: [],
}
warning(
false,
'Checked batch not init. This should be a bug. Please fire a issue.'
)
}
this.checkedBatch.list.push({ key, checked, halfChecked })
},
/**
* When top `onCheckConductFinished` called, will execute all batch update.
* And trigger `onCheck` event.
*/
onCheckConductFinished () {
const { sCheckedKeys, sHalfCheckedKeys, checkStrictly, $slots: { default: children }} = this
// Use map to optimize update speed
const checkedKeySet = {}
const halfCheckedKeySet = {}
sCheckedKeys.forEach(key => {
checkedKeySet[key] = true
})
sHalfCheckedKeys.forEach(key => {
halfCheckedKeySet[key] = true
})
// Batch process
this.checkedBatch.list.forEach(({ key, checked, halfChecked }) => {
checkedKeySet[key] = checked
halfCheckedKeySet[key] = halfChecked
})
const newCheckedKeys = Object.keys(checkedKeySet).filter(key => checkedKeySet[key])
const newHalfCheckedKeys = Object.keys(halfCheckedKeySet).filter(key => halfCheckedKeySet[key])
// Trigger onChecked
let selectedObj
const eventObj = {
event: 'check',
node: this.checkedBatch.treeNode,
checked: this.checkedBatch.checked,
}
if (checkStrictly) {
selectedObj = getStrictlyValue(newCheckedKeys, newHalfCheckedKeys)
// [Legacy] TODO: add optimize prop to skip node process
eventObj.checkedNodes = []
traverseTreeNodes(children, ({ node, key }) => {
if (checkedKeySet[key]) {
eventObj.checkedNodes.push(node)
}
})
this.setUncontrolledState({ checkedKeys: newCheckedKeys })
} else {
selectedObj = newCheckedKeys
// [Legacy] TODO: add optimize prop to skip node process
eventObj.checkedNodes = []
eventObj.checkedNodesPositions = [] // [Legacy] TODO: not in API
eventObj.halfCheckedKeys = newHalfCheckedKeys // [Legacy] TODO: not in API
traverseTreeNodes(children, ({ node, pos, key }) => {
if (checkedKeySet[key]) {
eventObj.checkedNodes.push(node)
eventObj.checkedNodesPositions.push({ node, pos })
}
})
this.setUncontrolledState({
checkedKeys: newCheckedKeys,
halfCheckedKeys: newHalfCheckedKeys,
})
}
this.__emit('check', selectedObj, eventObj)
// Clean up
this.checkedBatch = null
},
onNodeExpand (e, treeNode) {
const { sExpandedKeys, loadData } = this
let expandedKeys = [...sExpandedKeys]
const { eventKey, expanded } = getOptionProps(treeNode)
// Update selected keys
const index = expandedKeys.indexOf(eventKey)
const targetExpanded = !expanded
warning(
(expanded && index !== -1) || (!expanded && index === -1)
, 'Expand state not sync with index check')
if (targetExpanded) {
expandedKeys = arrAdd(expandedKeys, eventKey)
} else {
expandedKeys = arrDel(expandedKeys, eventKey)
}
this.setUncontrolledState({ expandedKeys })
this.__emit('expand', expandedKeys, { node: treeNode, expanded: targetExpanded })
// Async Load data
if (targetExpanded && loadData) {
return loadData(treeNode).then(() => {
// [Legacy] Refresh logic
this.setUncontrolledState({ expandedKeys })
})
}
return null
},
onNodeMouseEnter (event, node) {
this.__emit('mouseenter', { event, node })
},
onNodeMouseLeave (event, node) {
this.__emit('mouseleave', { event, node })
},
onNodeContextMenu (event, node) {
event.preventDefault()
this.__emit('rightClick', { event, node })
},
/**
* Sync state with props if needed
*/
getSyncProps (props = {}) {
const newState = {}
const children = this.$slots.default
if (props.selectedKeys !== undefined) {
newState.sSelectedKeys = calcSelectedKeys(props.selectedKeys, props, children)
}
if (props.checkedKeys !== undefined) {
const { checkedKeys = [], halfCheckedKeys = [] } =
calcCheckedKeys(props.checkedKeys, props, children) || {}
newState.sCheckedKeys = checkedKeys
newState.sHalfCheckedKeys = halfCheckedKeys
}
return newState
},
/**
* Only update the value which is not in props
*/
setUncontrolledState (state) {
let needSync = false
const newState = {}
const props = getOptionProps(this)
Object.keys(state).forEach(name => {
if (name in props) return
needSync = true
const key = this.propsToStateMap[name]
newState[key] = state[name]
})
this.setState(needSync ? newState : null)
},
isKeyChecked (key) {
const { sCheckedKeys = [] } = this
return sCheckedKeys.indexOf(key) !== -1
},
/**
* [Legacy] Original logic use `key` as tracking clue.
* We have to use `cloneElement` to pass `key`.
*/
renderTreeNode (child, index, level = 0) {
const {
sExpandedKeys = [], sSelectedKeys = [], sHalfCheckedKeys = [],
dragOverNodeKey, dropPosition,
} = this
const pos = getPosition(level, index)
const key = child.key || pos
return cloneElement(child, {
props: {
eventKey: key,
expanded: sExpandedKeys.indexOf(key) !== -1,
selected: sSelectedKeys.indexOf(key) !== -1,
checked: this.isKeyChecked(key),
halfChecked: sHalfCheckedKeys.indexOf(key) !== -1,
pos,
// [Legacy] Drag props
dragOver: dragOverNodeKey === key && dropPosition === 0,
dragOverGapTop: dragOverNodeKey === key && dropPosition === -1,
dragOverGapBottom: dragOverNodeKey === key && dropPosition === 1,
},
})
},
},
render () {
const {
prefixCls, focusable,
showLine,
$slots: { default: children = [] },
} = this
const domProps = {}
return (
<ul
{...domProps}
class={classNames(prefixCls, {
[`${prefixCls}-show-line`]: showLine,
})}
role='tree-node'
unselectable='on'
tabIndex={focusable ? '0' : null}
onKeydown={focusable ? this.onKeydown : () => {}}
>
{children.map(this.renderTreeNode)}
</ul>
)
},
}
export default Tree