109 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
			
		
		
	
	
			109 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
/* stylelint-disable declaration-bang-space-before */
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.bezierEasingMixin() {
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@functions: ~`(function() {
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  var NEWTON_ITERATIONS = 4;
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  var NEWTON_MIN_SLOPE = 0.001;
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  var SUBDIVISION_PRECISION = 0.0000001;
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  var SUBDIVISION_MAX_ITERATIONS = 10;
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  var kSplineTableSize = 11;
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  var kSampleStepSize = 1.0 / (kSplineTableSize - 1.0);
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  var float32ArraySupported = typeof Float32Array === 'function';
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  function A (aA1, aA2) { return 1.0 - 3.0 * aA2 + 3.0 * aA1; }
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  function B (aA1, aA2) { return 3.0 * aA2 - 6.0 * aA1; }
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  function C (aA1)      { return 3.0 * aA1; }
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  // Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.
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  function calcBezier (aT, aA1, aA2) { return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT; }
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  // Returns dx/dt given t, x1, and x2, or dy/dt given t, y1, and y2.
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  function getSlope (aT, aA1, aA2) { return 3.0 * A(aA1, aA2) * aT * aT + 2.0 * B(aA1, aA2) * aT + C(aA1); }
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  function binarySubdivide (aX, aA, aB, mX1, mX2) {
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    var currentX, currentT, i = 0;
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    do {
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      currentT = aA + (aB - aA) / 2.0;
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      currentX = calcBezier(currentT, mX1, mX2) - aX;
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      if (currentX > 0.0) {
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        aB = currentT;
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      } else {
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        aA = currentT;
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      }
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    } while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);
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    return currentT;
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  }
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  function newtonRaphsonIterate (aX, aGuessT, mX1, mX2) {
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   for (var i = 0; i < NEWTON_ITERATIONS; ++i) {
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     var currentSlope = getSlope(aGuessT, mX1, mX2);
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     if (currentSlope === 0.0) {
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       return aGuessT;
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     }
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     var currentX = calcBezier(aGuessT, mX1, mX2) - aX;
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     aGuessT -= currentX / currentSlope;
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   }
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   return aGuessT;
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  }
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  var BezierEasing = function (mX1, mY1, mX2, mY2) {
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    if (!(0 <= mX1 && mX1 <= 1 && 0 <= mX2 && mX2 <= 1)) {
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      throw new Error('bezier x values must be in [0, 1] range');
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    }
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    // Precompute samples table
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    var sampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize);
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    if (mX1 !== mY1 || mX2 !== mY2) {
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      for (var i = 0; i < kSplineTableSize; ++i) {
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        sampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);
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      }
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    }
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    function getTForX (aX) {
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      var intervalStart = 0.0;
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      var currentSample = 1;
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      var lastSample = kSplineTableSize - 1;
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      for (; currentSample !== lastSample && sampleValues[currentSample] <= aX; ++currentSample) {
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        intervalStart += kSampleStepSize;
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      }
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      --currentSample;
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      // Interpolate to provide an initial guess for t
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      var dist = (aX - sampleValues[currentSample]) / (sampleValues[currentSample + 1] - sampleValues[currentSample]);
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      var guessForT = intervalStart + dist * kSampleStepSize;
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      var initialSlope = getSlope(guessForT, mX1, mX2);
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      if (initialSlope >= NEWTON_MIN_SLOPE) {
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        return newtonRaphsonIterate(aX, guessForT, mX1, mX2);
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      } else if (initialSlope === 0.0) {
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        return guessForT;
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      } else {
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        return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2);
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      }
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    }
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    return function BezierEasing (x) {
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      if (mX1 === mY1 && mX2 === mY2) {
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        return x; // linear
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      }
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      // Because JavaScript number are imprecise, we should guarantee the extremes are right.
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      if (x === 0) {
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        return 0;
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      }
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      if (x === 1) {
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        return 1;
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      }
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      return calcBezier(getTForX(x), mY1, mY2);
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    };
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  };
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  this.colorEasing = BezierEasing(0.26, 0.09, 0.37, 0.18);
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})()`;
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}
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// It is hacky way to make this function will be compiled preferentially by less
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// resolve error: `ReferenceError: colorPalette is not defined`
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// https://github.com/ant-design/ant-motion/issues/44
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.bezierEasingMixin();
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