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350 lines
11 KiB
350 lines
11 KiB
import type { CSSProperties } from 'vue';
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import { defineComponent, shallowRef, watch, computed, watchEffect } from 'vue';
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import type { ImageSettings } from './interface';
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import { qrProps } from './interface';
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import qrcodegen from './qrcodegen';
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type Modules = ReturnType<qrcodegen.QrCode['getModules']>;
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type Excavation = { x: number; y: number; w: number; h: number };
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const ERROR_LEVEL_MAP: { [index: string]: qrcodegen.QrCode.Ecc } = {
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L: qrcodegen.QrCode.Ecc.LOW,
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M: qrcodegen.QrCode.Ecc.MEDIUM,
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Q: qrcodegen.QrCode.Ecc.QUARTILE,
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H: qrcodegen.QrCode.Ecc.HIGH,
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};
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const DEFAULT_SIZE = 128;
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const DEFAULT_LEVEL = 'L';
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const DEFAULT_BGCOLOR = '#FFFFFF';
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const DEFAULT_FGCOLOR = '#000000';
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const DEFAULT_INCLUDEMARGIN = false;
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const SPEC_MARGIN_SIZE = 4;
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const DEFAULT_MARGIN_SIZE = 0;
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// This is *very* rough estimate of max amount of QRCode allowed to be covered.
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// It is "wrong" in a lot of ways (area is a terrible way to estimate, it
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// really should be number of modules covered), but if for some reason we don't
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// get an explicit height or width, I'd rather default to something than throw.
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const DEFAULT_IMG_SCALE = 0.1;
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function generatePath(modules: Modules, margin = 0): string {
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const ops: Array<string> = [];
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modules.forEach(function (row, y) {
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let start: number | null = null;
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row.forEach(function (cell, x) {
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if (!cell && start !== null) {
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// M0 0h7v1H0z injects the space with the move and drops the comma,
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// saving a char per operation
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ops.push(`M${start + margin} ${y + margin}h${x - start}v1H${start + margin}z`);
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start = null;
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return;
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}
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// end of row, clean up or skip
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if (x === row.length - 1) {
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if (!cell) {
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// We would have closed the op above already so this can only mean
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// 2+ light modules in a row.
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return;
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}
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if (start === null) {
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// Just a single dark module.
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ops.push(`M${x + margin},${y + margin} h1v1H${x + margin}z`);
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} else {
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// Otherwise finish the current line.
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ops.push(`M${start + margin},${y + margin} h${x + 1 - start}v1H${start + margin}z`);
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}
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return;
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}
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if (cell && start === null) {
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start = x;
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}
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});
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});
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return ops.join('');
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}
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// We could just do this in generatePath, except that we want to support
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// non-Path2D canvas, so we need to keep it an explicit step.
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function excavateModules(modules: Modules, excavation: Excavation): Modules {
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return modules.slice().map((row, y) => {
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if (y < excavation.y || y >= excavation.y + excavation.h) {
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return row;
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}
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return row.map((cell, x) => {
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if (x < excavation.x || x >= excavation.x + excavation.w) {
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return cell;
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}
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return false;
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});
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});
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}
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function getImageSettings(
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cells: Modules,
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size: number,
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margin: number,
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imageSettings?: ImageSettings,
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): null | {
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x: number;
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y: number;
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h: number;
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w: number;
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excavation: Excavation | null;
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} {
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if (imageSettings == null) {
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return null;
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}
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const numCells = cells.length + margin * 2;
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const defaultSize = Math.floor(size * DEFAULT_IMG_SCALE);
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const scale = numCells / size;
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const w = (imageSettings.width || defaultSize) * scale;
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const h = (imageSettings.height || defaultSize) * scale;
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const x = imageSettings.x == null ? cells.length / 2 - w / 2 : imageSettings.x * scale;
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const y = imageSettings.y == null ? cells.length / 2 - h / 2 : imageSettings.y * scale;
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let excavation = null;
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if (imageSettings.excavate) {
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const floorX = Math.floor(x);
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const floorY = Math.floor(y);
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const ceilW = Math.ceil(w + x - floorX);
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const ceilH = Math.ceil(h + y - floorY);
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excavation = { x: floorX, y: floorY, w: ceilW, h: ceilH };
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}
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return { x, y, h, w, excavation };
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}
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function getMarginSize(includeMargin: boolean, marginSize?: number): number {
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if (marginSize != null) {
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return Math.floor(marginSize);
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}
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return includeMargin ? SPEC_MARGIN_SIZE : DEFAULT_MARGIN_SIZE;
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}
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// For canvas we're going to switch our drawing mode based on whether or not
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// the environment supports Path2D. We only need the constructor to be
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// supported, but Edge doesn't actually support the path (string) type
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// argument. Luckily it also doesn't support the addPath() method. We can
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// treat that as the same thing.
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const SUPPORTS_PATH2D = (function () {
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try {
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new Path2D().addPath(new Path2D());
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} catch (e) {
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return false;
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}
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return true;
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})();
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export const QRCodeCanvas = defineComponent({
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name: 'QRCodeCanvas',
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inheritAttrs: false,
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props: { ...qrProps(), level: String, bgColor: String, fgColor: String, marginSize: Number },
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setup(props, { attrs, expose }) {
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const imgSrc = computed(() => props.imageSettings?.src);
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const _canvas = shallowRef<HTMLCanvasElement>(null);
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const _image = shallowRef<HTMLImageElement>(null);
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const isImgLoaded = shallowRef(false);
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expose({
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toDataURL: (type?: string, quality?: any) => {
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return _canvas.value?.toDataURL(type, quality);
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},
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});
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watchEffect(
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() => {
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const {
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value,
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size = DEFAULT_SIZE,
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level = DEFAULT_LEVEL,
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bgColor = DEFAULT_BGCOLOR,
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fgColor = DEFAULT_FGCOLOR,
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includeMargin = DEFAULT_INCLUDEMARGIN,
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marginSize,
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imageSettings,
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} = props;
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if (_canvas.value != null) {
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const canvas = _canvas.value;
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const ctx = canvas.getContext('2d');
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if (!ctx) {
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return;
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}
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let cells = qrcodegen.QrCode.encodeText(value, ERROR_LEVEL_MAP[level]).getModules();
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const margin = getMarginSize(includeMargin, marginSize);
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const numCells = cells.length + margin * 2;
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const calculatedImageSettings = getImageSettings(cells, size, margin, imageSettings);
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const image = _image.value;
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const haveImageToRender =
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isImgLoaded.value &&
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calculatedImageSettings != null &&
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image !== null &&
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image.complete &&
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image.naturalHeight !== 0 &&
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image.naturalWidth !== 0;
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if (haveImageToRender) {
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if (calculatedImageSettings.excavation != null) {
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cells = excavateModules(cells, calculatedImageSettings.excavation);
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}
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}
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// We're going to scale this so that the number of drawable units
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// matches the number of cells. This avoids rounding issues, but does
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// result in some potentially unwanted single pixel issues between
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// blocks, only in environments that don't support Path2D.
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const pixelRatio = window.devicePixelRatio || 1;
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canvas.height = canvas.width = size * pixelRatio;
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const scale = (size / numCells) * pixelRatio;
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ctx.scale(scale, scale);
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// Draw solid background, only paint dark modules.
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ctx.fillStyle = bgColor;
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ctx.fillRect(0, 0, numCells, numCells);
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ctx.fillStyle = fgColor;
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if (SUPPORTS_PATH2D) {
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// $FlowFixMe: Path2D c'tor doesn't support args yet.
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ctx.fill(new Path2D(generatePath(cells, margin)));
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} else {
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cells.forEach(function (row, rdx) {
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row.forEach(function (cell, cdx) {
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if (cell) {
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ctx.fillRect(cdx + margin, rdx + margin, 1, 1);
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}
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});
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});
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}
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if (haveImageToRender) {
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ctx.drawImage(
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image,
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calculatedImageSettings.x + margin,
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calculatedImageSettings.y + margin,
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calculatedImageSettings.w,
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calculatedImageSettings.h,
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);
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}
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}
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},
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{ flush: 'post' },
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);
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watch(imgSrc, () => {
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isImgLoaded.value = false;
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});
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return () => {
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const size = props.size ?? DEFAULT_SIZE;
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const canvasStyle = { height: `${size}px`, width: `${size}px` };
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let img = null;
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if (imgSrc.value != null) {
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img = (
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<img
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src={imgSrc.value}
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key={imgSrc.value}
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style={{ display: 'none' }}
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onLoad={() => {
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isImgLoaded.value = true;
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}}
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ref={_image}
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/>
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);
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}
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return (
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<>
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<canvas {...attrs} style={[canvasStyle, attrs.style as CSSProperties]} ref={_canvas} />
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{img}
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</>
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);
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};
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},
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});
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export const QRCodeSVG = defineComponent({
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name: 'QRCodeSVG',
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inheritAttrs: false,
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props: {
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...qrProps(),
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color: String,
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level: String,
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bgColor: String,
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fgColor: String,
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marginSize: Number,
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title: String,
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},
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setup(props) {
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let cells = null;
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let margin = null;
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let numCells = null;
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let calculatedImageSettings = null;
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let fgPath = null;
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let image = null;
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watchEffect(() => {
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const {
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value,
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size = DEFAULT_SIZE,
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level = DEFAULT_LEVEL,
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includeMargin = DEFAULT_INCLUDEMARGIN,
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marginSize,
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imageSettings,
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} = props;
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cells = qrcodegen.QrCode.encodeText(value, ERROR_LEVEL_MAP[level]).getModules();
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margin = getMarginSize(includeMargin, marginSize);
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numCells = cells.length + margin * 2;
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calculatedImageSettings = getImageSettings(cells, size, margin, imageSettings);
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if (imageSettings != null && calculatedImageSettings != null) {
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if (calculatedImageSettings.excavation != null) {
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cells = excavateModules(cells, calculatedImageSettings.excavation);
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}
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image = (
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<image
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xlinkHref={imageSettings.src}
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height={calculatedImageSettings.h}
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width={calculatedImageSettings.w}
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x={calculatedImageSettings.x + margin}
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y={calculatedImageSettings.y + margin}
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preserveAspectRatio="none"
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/>
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);
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}
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// Drawing strategy: instead of a rect per module, we're going to create a
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// single path for the dark modules and layer that on top of a light rect,
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// for a total of 2 DOM nodes. We pay a bit more in string concat but that's
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// way faster than DOM ops.
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// For level 1, 441 nodes -> 2
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// For level 40, 31329 -> 2
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fgPath = generatePath(cells, margin);
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});
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return () => {
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const bgColor = props.bgColor && DEFAULT_BGCOLOR;
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const fgColor = props.fgColor && DEFAULT_FGCOLOR;
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return (
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<svg height={props.size} width={props.size} viewBox={`0 0 ${numCells} ${numCells}`}>
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{!!props.title && <title>{props.title}</title>}
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<path
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fill={bgColor}
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d={`M0,0 h${numCells}v${numCells}H0z`}
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shape-rendering="crispEdges"
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/>
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<path fill={fgColor} d={fgPath} shape-rendering="crispEdges" />
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{image}
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</svg>
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);
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};
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},
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});
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