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55 lines
1.2 KiB
55 lines
1.2 KiB
// Package dice contains common functions to generate random number. |
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// It also initialize math/rand with the time in seconds at launch time. |
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package dice // import "github.com/xtls/xray-core/common/dice" |
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import ( |
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"math/rand" |
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) |
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// Roll returns a non-negative number between 0 (inclusive) and n (exclusive). |
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func Roll(n int) int { |
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if n == 1 { |
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return 0 |
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} |
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return rand.Intn(n) |
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} |
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// RollInt63n returns a non-negative number between 0 (inclusive) and n (exclusive). |
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func RollInt63n(n int64) int64 { |
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if n == 1 { |
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return 0 |
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} |
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return rand.Int63n(n) |
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} |
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// Roll returns a non-negative number between 0 (inclusive) and n (exclusive). |
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func RollDeterministic(n int, seed int64) int { |
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if n == 1 { |
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return 0 |
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} |
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return rand.New(rand.NewSource(seed)).Intn(n) |
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} |
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// RollUint16 returns a random uint16 value. |
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func RollUint16() uint16 { |
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return uint16(rand.Int63() >> 47) |
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} |
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func RollUint64() uint64 { |
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return rand.Uint64() |
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} |
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func NewDeterministicDice(seed int64) *DeterministicDice { |
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return &DeterministicDice{rand.New(rand.NewSource(seed))} |
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} |
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type DeterministicDice struct { |
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*rand.Rand |
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} |
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func (dd *DeterministicDice) Roll(n int) int { |
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if n == 1 { |
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return 0 |
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} |
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return dd.Intn(n) |
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}
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