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package rtsp
import (
"log"
"strings"
"sync"
"time"
"github.com/penggy/EasyGoLib/utils"
)
type Pusher struct {
*Session
*RTSPClient
players map[string]*Player //SessionID <-> Player
playersLock sync.RWMutex
gopCacheEnable bool
gopCache []*RTPPack
gopCacheLock sync.RWMutex
UDPServer *UDPServer
cond *sync.Cond
queue []*RTPPack
}
func (pusher *Pusher) String() string {
if pusher.Session != nil {
return pusher.Session.String()
}
return pusher.RTSPClient.String()
}
func (pusher *Pusher) Server() *Server {
if pusher.Session != nil {
return pusher.Session.Server
}
return pusher.RTSPClient.Server
}
func (pusher *Pusher) SDPRaw() string {
if pusher.Session != nil {
return pusher.Session.SDPRaw
}
return pusher.RTSPClient.SDPRaw
}
func (pusher *Pusher) Stoped() bool {
if pusher.Session != nil {
return pusher.Session.Stoped
}
return pusher.RTSPClient.Stoped
}
func (pusher *Pusher) Path() string {
if pusher.Session != nil {
return pusher.Session.Path
}
if pusher.RTSPClient.CustomPath != "" {
return pusher.RTSPClient.CustomPath
}
return pusher.RTSPClient.Path
}
func (pusher *Pusher) ID() string {
if pusher.Session != nil {
return pusher.Session.ID
}
return pusher.RTSPClient.ID
}
func (pusher *Pusher) Logger() *log.Logger {
if pusher.Session != nil {
return pusher.Session.logger
}
return pusher.RTSPClient.logger
}
func (pusher *Pusher) VCodec() string {
if pusher.Session != nil {
return pusher.Session.VCodec
}
return pusher.RTSPClient.VCodec
}
func (pusher *Pusher) ACodec() string {
if pusher.Session != nil {
return pusher.Session.ACodec
}
return pusher.RTSPClient.ACodec
}
func (pusher *Pusher) AControl() string {
if pusher.Session != nil {
return pusher.Session.AControl
}
return pusher.RTSPClient.AControl
}
func (pusher *Pusher) VControl() string {
if pusher.Session != nil {
return pusher.Session.VControl
}
return pusher.RTSPClient.VControl
}
func (pusher *Pusher) URL() string {
if pusher.Session != nil {
return pusher.Session.URL
}
return pusher.RTSPClient.URL
}
func (pusher *Pusher) AddOutputBytes(size int) {
if pusher.Session != nil {
pusher.Session.OutBytes += size
return
}
pusher.RTSPClient.OutBytes += size
}
func (pusher *Pusher) InBytes() int {
if pusher.Session != nil {
return pusher.Session.InBytes
}
return pusher.RTSPClient.InBytes
}
func (pusher *Pusher) OutBytes() int {
if pusher.Session != nil {
return pusher.Session.OutBytes
}
return pusher.RTSPClient.OutBytes
}
func (pusher *Pusher) TransType() string {
if pusher.Session != nil {
return pusher.Session.TransType.String()
}
return pusher.RTSPClient.TransType.String()
}
func (pusher *Pusher) StartAt() time.Time {
if pusher.Session != nil {
return pusher.Session.StartAt
}
return pusher.RTSPClient.StartAt
}
func (pusher *Pusher) Source() string {
if pusher.Session != nil {
return pusher.Session.URL
}
return pusher.RTSPClient.URL
}
func NewClientPusher(client *RTSPClient) (pusher *Pusher) {
pusher = &Pusher{
RTSPClient: client,
Session: nil,
players: make(map[string]*Player),
gopCacheEnable: utils.Conf().Section("rtsp").Key("gop_cache_enable").MustBool(true),
gopCache: make([]*RTPPack, 0),
cond: sync.NewCond(&sync.Mutex{}),
queue: make([]*RTPPack, 0),
}
client.RTPHandles = append(client.RTPHandles, func(pack *RTPPack) {
pusher.QueueRTP(pack)
})
client.StopHandles = append(client.StopHandles, func() {
pusher.ClearPlayer()
pusher.Server().RemovePusher(pusher)
pusher.cond.Broadcast()
})
return
}
func NewPusher(session *Session) (pusher *Pusher) {
pusher = &Pusher{
Session: session,
RTSPClient: nil,
players: make(map[string]*Player),
gopCacheEnable: utils.Conf().Section("rtsp").Key("gop_cache_enable").MustBool(true),
gopCache: make([]*RTPPack, 0),
cond: sync.NewCond(&sync.Mutex{}),
queue: make([]*RTPPack, 0),
}
session.RTPHandles = append(session.RTPHandles, func(pack *RTPPack) {
pusher.QueueRTP(pack)
})
session.StopHandles = append(session.StopHandles, func() {
pusher.ClearPlayer()
pusher.Server().RemovePusher(pusher)
pusher.cond.Broadcast()
if pusher.UDPServer != nil {
pusher.UDPServer.Stop()
pusher.UDPServer = nil
}
})
return
}
func (pusher *Pusher) QueueRTP(pack *RTPPack) *Pusher {
pusher.cond.L.Lock()
pusher.queue = append(pusher.queue, pack)
pusher.cond.Signal()
pusher.cond.L.Unlock()
return pusher
}
func (pusher *Pusher) Start() {
logger := pusher.Logger()
for !pusher.Stoped() {
var pack *RTPPack
pusher.cond.L.Lock()
if len(pusher.queue) == 0 {
pusher.cond.Wait()
}
if len(pusher.queue) > 0 {
pack = pusher.queue[0]
pusher.queue = pusher.queue[1:]
}
pusher.cond.L.Unlock()
if pack == nil {
if !pusher.Stoped() {
logger.Printf("pusher not stoped, but queue take out nil pack")
}
continue
}
if pusher.gopCacheEnable {
pusher.gopCacheLock.Lock()
if strings.EqualFold(pusher.VCodec(), "h264") {
if rtp := ParseRTP(pack.Buffer.Bytes()); rtp != nil && rtp.IsKeyframeStart() {
pusher.gopCache = make([]*RTPPack, 0)
}
pusher.gopCache = append(pusher.gopCache, pack)
} else if strings.EqualFold(pusher.VCodec(), "h265") {
if rtp := ParseRTP(pack.Buffer.Bytes()); rtp != nil && rtp.IsKeyframeStartH265() {
pusher.gopCache = make([]*RTPPack, 0)
}
pusher.gopCache = append(pusher.gopCache, pack)
}
pusher.gopCacheLock.Unlock()
}
pusher.BroadcastRTP(pack)
}
}
func (pusher *Pusher) Stop() {
if pusher.Session != nil {
pusher.Session.Stop()
return
}
pusher.RTSPClient.Stop()
}
func (pusher *Pusher) BroadcastRTP(pack *RTPPack) *Pusher {
for _, player := range pusher.GetPlayers() {
player.QueueRTP(pack)
pusher.AddOutputBytes(pack.Buffer.Len())
}
return pusher
}
func (pusher *Pusher) GetPlayers() (players map[string]*Player) {
players = make(map[string]*Player)
pusher.playersLock.RLock()
for k, v := range pusher.players {
players[k] = v
}
pusher.playersLock.RUnlock()
return
}
func (pusher *Pusher) AddPlayer(player *Player) *Pusher {
logger := pusher.Logger()
if pusher.gopCacheEnable {
pusher.gopCacheLock.RLock()
for _, pack := range pusher.gopCache {
player.QueueRTP(pack)
pusher.AddOutputBytes(pack.Buffer.Len())
}
pusher.gopCacheLock.RUnlock()
}
pusher.playersLock.Lock()
if _, ok := pusher.players[player.ID]; !ok {
pusher.players[player.ID] = player
go player.Start()
logger.Printf("%v start, now player size[%d]", player, len(pusher.players))
}
pusher.playersLock.Unlock()
return pusher
}
func (pusher *Pusher) RemovePlayer(player *Player) *Pusher {
logger := pusher.Logger()
pusher.playersLock.Lock()
if len(pusher.players) == 0 {
pusher.playersLock.Unlock()
return pusher
}
delete(pusher.players, player.ID)
logger.Printf("%v end, now player size[%d]\n", player, len(pusher.players))
pusher.playersLock.Unlock()
return pusher
}
func (pusher *Pusher) ClearPlayer() {
// copy a new map to avoid deadlock
players := make(map[string]*Player)
pusher.playersLock.Lock()
for k, v := range pusher.players {
//v.Stop()
players[k] = v
}
pusher.players = make(map[string]*Player)
pusher.playersLock.Unlock()
for _, v := range players {
v.Stop()
}
}