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363 lines
11 KiB
363 lines
11 KiB
// Copyright (c) 2016-2017. Oleg Sklyar & teris.io. All rights reserved.
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// See the LICENSE file in the project root for licensing information.
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// Original algorithm:
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// Copyright (c) 2015 Dylan Greene, contributors: https://github.com/dylang/shortid.
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// MIT-license as found in the LICENSE file.
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// Seed computation: based on The Central Randomizer 1.3
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// Copyright (c) 1997 Paul Houle (houle@msc.cornell.edu)
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// Package shortid enables the generation of short, unique, non-sequential and by default URL friendly
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// Ids. The package is heavily inspired by the node.js https://github.com/dylang/shortid library.
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//
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// Id Length
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//
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// The standard Id length is 9 symbols when generated at a rate of 1 Id per millisecond,
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// occasionally it reaches 11 (at the rate of a few thousand Ids per millisecond) and very-very
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// rarely it can go beyond that during continuous generation at full throttle on high-performant
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// hardware. A test generating 500k Ids at full throttle on conventional hardware generated the
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// following Ids at the head and the tail (length > 9 is expected for this test):
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//
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// -NDveu-9Q
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// iNove6iQ9J
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// NVDve6-9Q
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// VVDvc6i99J
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// NVovc6-QQy
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// VVoveui9QC
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// ...
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// tFmGc6iQQs
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// KpTvcui99k
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// KFTGcuiQ9p
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// KFmGeu-Q9O
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// tFTvcu-QQt
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// tpTveu-99u
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//
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// Life span
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//
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// The package guarantees the generation of unique Ids with zero collisions for 34 years
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// (1/1/2016-1/1/2050) using the same worker Id within a single (although concurrent) application if
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// application restarts take longer than 1 millisecond. The package supports up to 32 works, all
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// providing unique sequences.
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//
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// Implementation details
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//
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// Although heavily inspired by the node.js shortid library this is
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// not a simple Go port. In addition it
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//
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// - is safe to concurrency;
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// - does not require any yearly version/epoch resets;
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// - provides stable Id size over a long period at the rate of 1ms;
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// - guarantees no collisions (due to guaranteed fixed size of Ids between milliseconds and because
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// multiple requests within the same ms lead to longer Ids with the prefix unique to the ms);
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// - supports 32 over 16 workers.
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//
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// The algorithm uses less randomness than the original node.js implementation, which permits to
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// extend the life span as well as reduce and guarantee the length. In general terms, each Id
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// has the following 3 pieces of information encoded: the millisecond (first 8 symbols), the worker
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// Id (9th symbol), running concurrent counter within the same millisecond, only if required, over
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// all remaining symbols. The element of randomness per symbol is 1/2 for the worker and the
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// millisecond and 0 for the counter. Here 0 means no randomness, i.e. every value is encoded using
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// a 64-base alphabet; 1/2 means one of two matching symbols of the supplied alphabet, 1/4 one of
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// four matching symbols. The original algorithm of the node.js module uses 1/4 throughout.
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//
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// All methods accepting the parameters that govern the randomness are exported and can be used
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// to directly implement an algorithm with e.g. more randomness, but with longer Ids and shorter
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// life spans.
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package shortid
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import (
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randc "crypto/rand"
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"errors"
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"fmt"
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"math"
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randm "math/rand"
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"sync"
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"sync/atomic"
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"time"
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"unsafe"
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)
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// Version defined the library version.
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const Version = 1.1
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// DefaultABC is the default URL-friendly alphabet.
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const DefaultABC = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_-"
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// Abc represents a shuffled alphabet used to generate the Ids and provides methods to
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// encode data.
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type Abc struct {
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alphabet []rune
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}
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// Shortid type represents a short Id generator working with a given alphabet.
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type Shortid struct {
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abc Abc
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worker uint
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epoch time.Time // ids can be generated for 34 years since this date
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ms uint // ms since epoch for the last id
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count uint // request count within the same ms
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mx sync.Mutex // locks access to ms and count
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}
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var shortid *Shortid
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func init() {
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shortid = MustNew(0, DefaultABC, 1)
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}
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// GetDefault retrieves the default short Id generator initialised with the default alphabet,
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// worker=0 and seed=1. The default can be overwritten using SetDefault.
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func GetDefault() *Shortid {
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return (*Shortid)(atomic.LoadPointer((*unsafe.Pointer)(unsafe.Pointer(&shortid))))
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}
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// SetDefault overwrites the default generator.
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func SetDefault(sid *Shortid) {
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target := (*unsafe.Pointer)(unsafe.Pointer(&shortid))
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source := unsafe.Pointer(sid)
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atomic.SwapPointer(target, source)
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}
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// Generate generates an Id using the default generator.
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func Generate() (string, error) {
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return shortid.Generate()
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}
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// MustGenerate acts just like Generate, but panics instead of returning errors.
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func MustGenerate() string {
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id, err := Generate()
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if err == nil {
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return id
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}
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panic(err)
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}
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// New constructs an instance of the short Id generator for the given worker number [0,31], alphabet
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// (64 unique symbols) and seed value (to shuffle the alphabet). The worker number should be
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// different for multiple or distributed processes generating Ids into the same data space. The
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// seed, on contrary, should be identical.
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func New(worker uint8, alphabet string, seed uint64) (*Shortid, error) {
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if worker > 31 {
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return nil, errors.New("expected worker in the range [0,31]")
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}
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abc, err := NewAbc(alphabet, seed)
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if err == nil {
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sid := &Shortid{
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abc: abc,
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worker: uint(worker),
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epoch: time.Date(2016, time.January, 1, 0, 0, 0, 0, time.UTC),
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ms: 0,
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count: 0,
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}
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return sid, nil
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}
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return nil, err
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}
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// MustNew acts just like New, but panics instead of returning errors.
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func MustNew(worker uint8, alphabet string, seed uint64) *Shortid {
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sid, err := New(worker, alphabet, seed)
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if err == nil {
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return sid
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}
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panic(err)
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}
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// Generate generates a new short Id.
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func (sid *Shortid) Generate() (string, error) {
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return sid.GenerateInternal(nil, sid.epoch)
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}
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// MustGenerate acts just like Generate, but panics instead of returning errors.
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func (sid *Shortid) MustGenerate() string {
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id, err := sid.Generate()
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if err == nil {
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return id
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}
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panic(err)
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}
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// GenerateInternal should only be used for testing purposes.
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func (sid *Shortid) GenerateInternal(tm *time.Time, epoch time.Time) (string, error) {
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ms, count := sid.getMsAndCounter(tm, epoch)
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idrunes := make([]rune, 9)
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if tmp, err := sid.abc.Encode(ms, 8, 5); err == nil {
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copy(idrunes, tmp) // first 8 symbols
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} else {
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return "", err
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}
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if tmp, err := sid.abc.Encode(sid.worker, 1, 5); err == nil {
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idrunes[8] = tmp[0]
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} else {
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return "", err
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}
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if count > 0 {
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if countrunes, err := sid.abc.Encode(count, 0, 6); err == nil {
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// only extend if really need it
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idrunes = append(idrunes, countrunes...)
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} else {
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return "", err
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}
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}
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return string(idrunes), nil
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}
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func (sid *Shortid) getMsAndCounter(tm *time.Time, epoch time.Time) (uint, uint) {
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sid.mx.Lock()
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defer sid.mx.Unlock()
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var ms uint
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if tm != nil {
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ms = uint(tm.Sub(epoch).Nanoseconds() / 1000000)
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} else {
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ms = uint(time.Now().Sub(epoch).Nanoseconds() / 1000000)
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}
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if ms == sid.ms {
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sid.count++
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} else {
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sid.count = 0
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sid.ms = ms
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}
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return sid.ms, sid.count
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}
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// String returns a string representation of the short Id generator.
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func (sid *Shortid) String() string {
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return fmt.Sprintf("Shortid(worker=%v, epoch=%v, abc=%v)", sid.worker, sid.epoch, sid.abc)
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}
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// Abc returns the instance of alphabet used for representing the Ids.
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func (sid *Shortid) Abc() Abc {
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return sid.abc
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}
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// Epoch returns the value of epoch used as the beginning of millisecond counting (normally
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// 2016-01-01 00:00:00 local time)
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func (sid *Shortid) Epoch() time.Time {
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return sid.epoch
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}
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// Worker returns the value of worker for this short Id generator.
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func (sid *Shortid) Worker() uint {
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return sid.worker
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}
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// NewAbc constructs a new instance of shuffled alphabet to be used for Id representation.
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func NewAbc(alphabet string, seed uint64) (Abc, error) {
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runes := []rune(alphabet)
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if len(runes) != len(DefaultABC) {
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return Abc{}, fmt.Errorf("alphabet must contain %v unique characters", len(DefaultABC))
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}
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if nonUnique(runes) {
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return Abc{}, errors.New("alphabet must contain unique characters only")
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}
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abc := Abc{alphabet: nil}
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abc.shuffle(alphabet, seed)
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return abc, nil
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}
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// MustNewAbc acts just like NewAbc, but panics instead of returning errors.
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func MustNewAbc(alphabet string, seed uint64) Abc {
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res, err := NewAbc(alphabet, seed)
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if err == nil {
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return res
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}
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panic(err)
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}
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func nonUnique(runes []rune) bool {
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found := make(map[rune]struct{})
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for _, r := range runes {
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if _, seen := found[r]; !seen {
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found[r] = struct{}{}
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}
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}
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return len(found) < len(runes)
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}
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func (abc *Abc) shuffle(alphabet string, seed uint64) {
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source := []rune(alphabet)
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for len(source) > 1 {
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seed = (seed*9301 + 49297) % 233280
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i := int(seed * uint64(len(source)) / 233280)
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abc.alphabet = append(abc.alphabet, source[i])
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source = append(source[:i], source[i+1:]...)
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}
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abc.alphabet = append(abc.alphabet, source[0])
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}
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// Encode encodes a given value into a slice of runes of length nsymbols. In case nsymbols==0, the
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// length of the result is automatically computed from data. Even if fewer symbols is required to
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// encode the data than nsymbols, all positions are used encoding 0 where required to guarantee
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// uniqueness in case further data is added to the sequence. The value of digits [4,6] represents
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// represents n in 2^n, which defines how much randomness flows into the algorithm: 4 -- every value
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// can be represented by 4 symbols in the alphabet (permitting at most 16 values), 5 -- every value
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// can be represented by 2 symbols in the alphabet (permitting at most 32 values), 6 -- every value
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// is represented by exactly 1 symbol with no randomness (permitting 64 values).
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func (abc *Abc) Encode(val, nsymbols, digits uint) ([]rune, error) {
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if digits < 4 || 6 < digits {
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return nil, fmt.Errorf("allowed digits range [4,6], found %v", digits)
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}
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var computedSize uint = 1
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if val >= 1 {
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computedSize = uint(math.Log2(float64(val)))/digits + 1
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}
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if nsymbols == 0 {
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nsymbols = computedSize
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} else if nsymbols < computedSize {
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return nil, fmt.Errorf("cannot accommodate data, need %v digits, got %v", computedSize, nsymbols)
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}
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mask := 1<<digits - 1
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random := make([]int, int(nsymbols))
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// no random component if digits == 6
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if digits < 6 {
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copy(random, maskedRandomInts(len(random), 0x3f-mask))
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}
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res := make([]rune, int(nsymbols))
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for i := range res {
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shift := digits * uint(i)
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index := (int(val>>shift) & mask) | random[i]
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res[i] = abc.alphabet[index]
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}
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return res, nil
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}
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// MustEncode acts just like Encode, but panics instead of returning errors.
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func (abc *Abc) MustEncode(val, size, digits uint) []rune {
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res, err := abc.Encode(val, size, digits)
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if err == nil {
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return res
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}
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panic(err)
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}
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func maskedRandomInts(size, mask int) []int {
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ints := make([]int, size)
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bytes := make([]byte, size)
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if _, err := randc.Read(bytes); err == nil {
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for i, b := range bytes {
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ints[i] = int(b) & mask
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}
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} else {
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for i := range ints {
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ints[i] = randm.Intn(0xff) & mask
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}
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}
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return ints
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}
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// String returns a string representation of the Abc instance.
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func (abc Abc) String() string {
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return fmt.Sprintf("Abc{alphabet='%v')", abc.Alphabet())
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}
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// Alphabet returns the alphabet used as an immutable string.
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func (abc Abc) Alphabet() string {
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return string(abc.alphabet)
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}
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