ColossalAI/colossalai/tensor/d_tensor/layout_converter.py

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import math
from copy import deepcopy
from dataclasses import dataclass
from typing import Dict, List, Tuple
import numpy as np
import torch
from colossalai.auto_parallel.tensor_shard.sharding_strategy import MemoryCost, TrainCycleItem
from colossalai.context.singleton_meta import SingletonMeta
from colossalai.tensor.d_tensor.comm_spec import *
from colossalai.tensor.d_tensor.layout import Layout
from colossalai.tensor.d_tensor.misc import LayoutException
from colossalai.tensor.utils import all_gather_simulator, all_to_all_simulator, shard_simulator
from .sharding_spec import ShardingSpec
from .utils import get_comm_cost
__all__ = ['LayoutConverter', 'LayoutConverterOptions', 'set_layout_converting_options']
@dataclass
class LayoutConverterOptions:
"""
LayoutConverterOptions is a dataclass which specifies the preferences for layout converting.
"""
# TODO: layout converter option is not implemented yet
pass
def to_global(distributed_tensor: torch.Tensor, layout: Layout) -> torch.Tensor:
layout_converter = LayoutConverter()
global_sharding_spec = ShardingSpec(distributed_tensor.dim(), {})
global_layout = Layout(device_mesh=layout.device_mesh,
device_type=layout.device_type,
sharding_spec=global_sharding_spec,
entire_shape=layout.entire_shape)
with torch.no_grad():
global_tensor = layout_converter.apply(distributed_tensor, layout, global_layout)
return global_tensor
def set_layout_converting_options(options: LayoutConverterOptions):
"""
Configure the shape consistency manager via function call.
"""
manager = LayoutConverter()
manager.options = options
class LayoutConverter(metaclass=SingletonMeta):
def __init__(self):
self._options = None
self._forward_only = False
self.cached_solution = {}
@property
def options(self):
return self._options
@options.setter
def options(self, options_: LayoutConverterOptions):
assert isinstance(options_, LayoutConverterOptions)
self._options = options_
@property
def forward_only(self):
return self._forward_only
@forward_only.setter
def forward_only(self, value):
assert isinstance(value, bool)
self._forward_only = value
def all_gather_transform_layouts(self, source_layout: Layout) -> Dict[Layout, CommSpec]:
'''
Get all valid layouts from source_layout with single all-gather operation.
For the all-gather operation, we just care about the S dimension.
Argument:
source_layout: the layout to be transformed.
Return:
valid_spec_dict(Dict[Layout, CommSpec]): all valid layouts from source_layout with single all-gather operation.
Example:
layout_converter = LayoutConverter()
physical_mesh_id = torch.arange(0, 4)
mesh_shape = (2, 2)
# [[0, 1,
# [2, 3]]
device_mesh = DeviceMesh(physical_mesh_id, mesh_shape, init_process_group=True)
entire_shape = (4, 4, 4)
dim_partition_dict = {0: [0], 1: [1]}
# [S0,S1,R]
sharding_spec = ShardingSpec(dim_size=3, dim_partition_dict=dim_partition_dict)
layout = Layout(device_mesh=device_mesh,
device_type=torch.device('cuda'),
sharding_spec=sharding_spec,
entire_shape=entire_shape)
rst_dict = layout_converter.all_gather_transform_layouts(layout)
for layout, comm_spec in rst_dict.items():
print(f'{layout.sharding_spec.sharding_sequence}: {comm_spec}')
Output:
[R, S1, R]: CommSpec:(comm_pattern:GATHER_FWD_SPLIT_BWD, gather_dim:0, shard_dim:0, logical_process_axis:0)
[S0, R, R]: CommSpec:(comm_pattern:GATHER_FWD_SPLIT_BWD, gather_dim:1, shard_dim:1, logical_process_axis:1)
'''
valid_spec_dict = {}
comm_pattern = CollectiveCommPattern.GATHER_FWD_SPLIT_BWD
source_spec = source_layout.sharding_spec
process_groups_dict = source_layout.device_mesh.process_groups_dict
for target_pair in source_spec.dim_partition_dict.items():
shard_list = all_gather_simulator(target_pair)
index = target_pair[0]
new_dim_partition_dict = deepcopy(source_spec.dim_partition_dict)
# We won't add empty list into dim_partition_dict
# The key will be popped if the related shard_list is empty
if shard_list:
new_dim_partition_dict[index] = shard_list
else:
new_dim_partition_dict.pop(index)
# generate the CommSpec to record the action of source_sharding_spec->new_sharding_spec
gather_dim = index
logical_process_axis = target_pair[1][-1]
comm_spec = CommSpec(
comm_pattern,
process_groups_dict=process_groups_dict,
gather_dim=gather_dim,
# shard_dim will be used during backward
shard_dim=gather_dim,
logical_process_axis=logical_process_axis)
# generate new sharding spec
try:
new_sharding_spec = ShardingSpec(source_spec.dims, dim_partition_dict=new_dim_partition_dict)
new_layout = Layout(device_mesh=source_layout.device_mesh,
sharding_spec=new_sharding_spec,
device_type=source_layout.device_type,
entire_shape=source_layout.entire_shape)
valid_spec_dict[new_layout] = comm_spec
except LayoutException:
pass
return valid_spec_dict
def all_to_all_transform_layout(self, source_layout: Layout) -> Dict[Layout, CommSpec]:
'''
Get all valid layouts from source_layout with single all-to-all operation.
For the all-to-all operation, we just care about the pairs containing S dimension.
Argument:
source_layout(Layout): the layout to be transformed.
Return:
valid_spec_dict(Dict[Layout, CommSpec]): all valid layouts from source_layout with single all-to-all operation.
Example:
layout_converter = LayoutConverter()
physical_mesh_id = torch.arange(0, 4)
mesh_shape = (2, 2)
# [[0, 1,
# [2, 3]]
device_mesh = DeviceMesh(physical_mesh_id, mesh_shape, init_process_group=True)
entire_shape = (4, 4, 4)
dim_partition_dict = {0: [0], 1: [1]}
# [S0,S1,R]
sharding_spec = ShardingSpec(dim_size=3, dim_partition_dict=dim_partition_dict)
layout = Layout(device_mesh=device_mesh,
device_type=torch.device('cuda'),
sharding_spec=sharding_spec,
entire_shape=entire_shape)
rst_dict = layout_converter.all_to_all_transform_layout(layout)
for layout, comm_spec in rst_dict.items():
print(f'{layout.sharding_spec.sharding_sequence}: {comm_spec}')
Output:
[S01, R, R]: CommSpec:(comm_pattern:ALL2ALL_FWD_ALL2ALL_BWD, gather_dim:1, shard_dim:0, logical_process_axis: 1)
[R, S1, S0]: CommSpec:(comm_pattern:ALL2ALL_FWD_ALL2ALL_BWD, gather_dim:0, shard_dim:2, logical_process_axis: 0)
[S0, R, S1]: CommSpec:(comm_pattern:ALL2ALL_FWD_ALL2ALL_BWD, gather_dim:1, shard_dim:2, logical_process_axis: 1)
'''
valid_spec_dict = {}
comm_pattern = CollectiveCommPattern.ALL2ALL_FWD_ALL2ALL_BWD
process_groups_dict = source_layout.device_mesh.process_groups_dict
source_spec = source_layout.sharding_spec
tensor_dims = source_spec.dims
for f_index in range(tensor_dims - 1):
for b_index in range(f_index + 1, tensor_dims):
# skip (R, R) cases
if f_index not in source_spec.dim_partition_dict and b_index not in source_spec.dim_partition_dict:
continue
else:
if f_index in source_spec.dim_partition_dict:
# skip (S01, R) -> (R, S01) is NOT allowed
if len(source_spec.dim_partition_dict[f_index]) >= 2:
continue
f_target_pair = (f_index, deepcopy(source_spec.dim_partition_dict[f_index]))
else:
f_target_pair = (f_index, [])
if b_index in source_spec.dim_partition_dict:
# skip (R, S01) -> (S01, R) is NOT allowed
if len(source_spec.dim_partition_dict[b_index]) >= 2:
continue
b_target_pair = (b_index, deepcopy(source_spec.dim_partition_dict[b_index]))
else:
b_target_pair = (b_index, [])
# skip (S1, S0) -> S10
if f_target_pair[1] and b_target_pair[1] and f_target_pair[1][0] >= b_target_pair[1][0]:
continue
f_shard_list, b_shard_list = all_to_all_simulator(f_target_pair, b_target_pair)
f_index = f_target_pair[0]
b_index = b_target_pair[0]
# generate the CommSpec to record the action of source_sharding_spec->new_sharding_spec
if len(f_shard_list) < len(f_target_pair[1]):
gather_dim = f_index
shard_dim = b_index
logical_process_axis = f_target_pair[1][-1]
else:
gather_dim = b_index
shard_dim = f_index
logical_process_axis = b_target_pair[1][-1]
comm_spec = CommSpec(comm_pattern,
process_groups_dict,
gather_dim=gather_dim,
shard_dim=shard_dim,
logical_process_axis=logical_process_axis)
new_dim_partition_dict = deepcopy(source_spec.dim_partition_dict)
# We won't add empty list into dim_partition_dict
# The key will be popped if the related shard_list is empty
if f_shard_list:
new_dim_partition_dict[f_index] = f_shard_list
else:
new_dim_partition_dict.pop(f_index)
if b_shard_list:
new_dim_partition_dict[b_index] = b_shard_list
else:
new_dim_partition_dict.pop(b_index)
# generate new sharding spec
try:
new_sharding_spec = ShardingSpec(source_spec.dims, dim_partition_dict=new_dim_partition_dict)
new_layout = Layout(device_mesh=source_layout.device_mesh,
sharding_spec=new_sharding_spec,
device_type=source_layout.device_type,
entire_shape=source_layout.entire_shape)
valid_spec_dict[new_layout] = comm_spec
except LayoutException:
pass
return valid_spec_dict
def shard_transform_layout(self, source_layout: Layout) -> Dict[Layout, CommSpec]:
'''
Get all valid layouts from source_layout with single shard operation.
For the sharding operation, we just care about legal sharding dimensions.
Argument:
source_layout(Layout): the layout to be transformed.
Return:
valid_spec_dict(Dict[Layout, CommSpec]): all valid layouts from source_layout with single shard operation.
Example:
layout_converter = LayoutConverter()
physical_mesh_id = torch.arange(0, 4)
mesh_shape = (2, 2)
# [[0, 1,
# [2, 3]]
device_mesh = DeviceMesh(physical_mesh_id, mesh_shape, init_process_group=True)
entire_shape = (4, 4, 4)
dim_partition_dict = {0: [0]}
# [S0,R,R]
sharding_spec = ShardingSpec(dim_size=3, dim_partition_dict=dim_partition_dict)
layout = Layout(device_mesh=device_mesh,
device_type=torch.device('cuda'),
sharding_spec=sharding_spec,
entire_shape=entire_shape)
rst_dict = layout_converter.shard_transform_layout(layout)
for layout, comm_spec in rst_dict.items():
print(f'{layout.sharding_spec.sharding_sequence}: {comm_spec}')
Output:
[S01, R, R]: CommSpec:(comm_pattern:SPLIT_FWD_GATHER_BWD, gather_dim:0, shard_dim:0, logical_process_axis:1)
[S0, S1, R]: CommSpec:(comm_pattern:SPLIT_FWD_GATHER_BWD, gather_dim:1, shard_dim:1, logical_process_axis:1)
[S0, R, S1]: CommSpec:(comm_pattern:SPLIT_FWD_GATHER_BWD, gather_dim:2, shard_dim:2, logical_process_axis:1)
'''
valid_spec_dict = {}
comm_pattern = CollectiveCommPattern.SPLIT_FWD_GATHER_BWD
source_spec = source_layout.sharding_spec
process_groups_dict = source_layout.device_mesh.process_groups_dict
# legal sharding dims means the mesh_id is still available to use.
legal_sharding_dims = [i for i in range(len(source_layout.device_mesh.mesh_shape))]
for dim, shard_list in source_spec.dim_partition_dict.items():
for element in shard_list:
legal_sharding_dims.remove(element)
if len(legal_sharding_dims) == 0:
return valid_spec_dict
tensor_dims = source_spec.dims
for index in range(tensor_dims):
if index not in source_spec.dim_partition_dict:
shard_list_list = shard_simulator((index, []), legal_sharding_dims)
else:
shard_list_list = shard_simulator((index, source_spec.dim_partition_dict[index]), legal_sharding_dims)
if not shard_list_list:
continue
for shard_list in shard_list_list:
new_dim_partition_dict = deepcopy(source_spec.dim_partition_dict)
new_dim_partition_dict[index] = shard_list
# generate the CommSpec to record the action of source_sharding_spec->new_sharding_spec
shard_dim = index
logical_process_axis = shard_list[-1]
comm_spec = CommSpec(comm_pattern,
process_groups_dict,
gather_dim=shard_dim,
shard_dim=shard_dim,
logical_process_axis=logical_process_axis)
# generate new sharding spec
try:
new_sharding_spec = ShardingSpec(dim_size=source_spec.dims,
dim_partition_dict=new_dim_partition_dict)
new_layout = Layout(device_mesh=source_layout.device_mesh,
sharding_spec=new_sharding_spec,
device_type=source_layout.device_type,
entire_shape=source_layout.entire_shape)
valid_spec_dict[new_layout] = comm_spec
except LayoutException:
pass
return valid_spec_dict
def get_all_one_step_transform_spec(self, source_layout: Layout) -> Dict[Layout, CommSpec]:
'''
Get all valid layouts from source_layout with one step transform.
Note:
all-gather will eliminate a sharding dimension, all-to-all will keep sharding dimension same as before,
and shard will add a sharding dimension. Therefore, the result of above operations are mutual exclusive,
we could safely put them together.
Argument:
source_layout(Layout): the layout to be transformer.
Return:
valid_spec_dict(Dict[Layout, CommSpec]): all valid layouts from source_layout with one step transform.
'''
valid_spec_dict = {}
valid_spec_dict.update(self.all_gather_transform_layouts(source_layout))
valid_spec_dict.update(self.all_to_all_transform_layout(source_layout))
valid_spec_dict.update(self.shard_transform_layout(source_layout))
return valid_spec_dict
def layout_converting(self, source_layout: Layout,
target_layout: Layout) -> Tuple[List[Layout], List[CommSpec], float]:
'''
This method will find a path to transform source_layout to target_layout with
a greedy algorithm.
The basic idea is:
Step1:
Generate all one-step transform sequences from source_layout.
Step2:
Pick the 'best' layout following the heuristic function.
Step3:
Repeat above steps until the source layout transform to target layout.
Additionally, to avoid repeating the path search in runtime, we cached all solved path
in auto parallel strategy building time, which could handle most of cases in runtime.
Args:
source_layout(Layout): the layout to be transformed.
target_layout(Layout): the layout to be achieved after a serious of transforms.
Return:
transform_path(List[Layout]): The transform path from source_layout to target_layout,
it contains the source_layout and target_layout.
comm_action_sequence(List[CommSpec]): Keep the communication operations to complete the layout converting in order.
Example:
physical_mesh_id = torch.arange(0, 4)
mesh_shape = (2, 2)
# [[0, 1,
# [2, 3]]
device_mesh = DeviceMesh(physical_mesh_id, mesh_shape, init_process_group=True)
entire_shape = (4, 4, 4)
dim_partition_source = {1: [0, 1]}
dim_partition_target = {0: [0, 1]}
# [R,S01,R]
sharding_spec_source = ShardingSpec(dim_size=3, dim_partition_dict=dim_partition_source)
source_layout = Layout(device_mesh=device_mesh,
device_type=torch.device('cuda'),
sharding_spec=sharding_spec_source,
entire_shape=entire_shape)
# [S01,R,R]
sharding_spec_target = ShardingSpec(dim_size=3, dim_partition_dict=dim_partition_target)
target_layout = Layout(device_mesh=device_mesh,
device_type=torch.device('cuda'),
sharding_spec=sharding_spec_target,
entire_shape=entire_shape)
transform_path, comm_action_sequence = layout_converter.layout_converting(source_layout, target_layout)
transform_path_str = '->'.join([str(layout.sharding_spec.sharding_sequence) for layout in transform_path])
print(transform_path_str)
output:
[R, S01, R]->[R, S0, R]->[S0, R, R]->[S01, R, R]
'''
source_spec = source_layout.sharding_spec
target_spec = target_layout.sharding_spec
MAX_TRANSFORM_STEPS = 20
total_steps = 0
transform_path = []
comm_action_sequence = []
spec_pairs = (str(source_spec.sharding_sequence), str(target_spec.sharding_sequence))
if spec_pairs in self.cached_solution:
return self.cached_solution[spec_pairs]
# We do nothing if the sharding spec is all the same.
if source_spec.spec_diff(target_spec) == 0:
self.cached_solution[spec_pairs] = (transform_path, comm_action_sequence)
return (
transform_path,
comm_action_sequence,
)
temp_sharding_layout = source_layout
transform_path.append(temp_sharding_layout)
# To avoid dead loop, the loop will break after MAX_TRANSFORM_STEPS transforms
while total_steps <= MAX_TRANSFORM_STEPS:
valid_transform_spec_dict = self.get_all_one_step_transform_spec(temp_sharding_layout)
best_difference_score = math.inf
for layout, comm_spec in valid_transform_spec_dict.items():
sharding_spec = layout.sharding_spec
spec_difference = sharding_spec.spec_diff(target_spec)
if spec_difference == 0:
transform_path.append(layout)
comm_action_sequence.append(comm_spec)
self.cached_solution[spec_pairs] = (transform_path, comm_action_sequence)
return (transform_path, comm_action_sequence)
if spec_difference < best_difference_score:
temp_sharding_layout = layout
temp_comm_spec = comm_spec
best_difference_score = spec_difference
transform_path.append(temp_sharding_layout)
comm_action_sequence.append(temp_comm_spec)
total_steps += 1
raise RuntimeError(f"Could not find a valid transform path with in {MAX_TRANSFORM_STEPS} steps.")
def get_total_comm_cost(self, source_layout: Layout, target_layout: Layout) -> Dict[str, float]:
'''
Get the total communication cost of the layout converting process.
'''
transform_path, comm_action_sequence = self.layout_converting(source_layout, target_layout)
total_cost = {'forward': 0.0, 'backward': 0.0, 'total': 0.0}
for layout, comm_spec in zip(transform_path, comm_action_sequence):
cost_dict = get_comm_cost(layout, comm_spec, self.forward_only)
for key in total_cost:
total_cost[key] += cost_dict[key]
return total_cost
def apply(self, tensor: torch.Tensor, source_layout: Layout, target_layout: Layout) -> torch.Tensor:
'''
Apply target_layout to tensor with source layout, the transform path is generated by the
layout_converting method.
Argument:
tensor (torch.Tensor): The tensor to be redistributed.
source_layout(Layout): The source layout of the tensor.
target_layout (Layout): The tensor will be redistributed to the target_layout.
Example:
layout_converter = LayoutConverter()
dim_partition_source = {0: [0]}
dim_partition_target = {1: [0]}
physical_mesh_id = torch.arange(0, 4)
mesh_shape = (2, 2)
# [[0, 1,
# [2, 3]]
device_mesh = DeviceMesh(physical_mesh_id, mesh_shape, init_process_group=True)
entire_shape = (4, 4, 4)
# [S0,R,R]
sharding_spec_source = ShardingSpec(dim_size=3, dim_partition_dict=dim_partition_source)
source_layout = Layout(device_mesh=device_mesh,
device_type=torch.device('cuda'),
sharding_spec=sharding_spec_source,
entire_shape=entire_shape)
# [R,S0,R]
sharding_spec_target = ShardingSpec(dim_size=3, dim_partition_dict=dim_partition_target)
target_layout = Layout(device_mesh=device_mesh,
device_type=torch.device('cuda'),
sharding_spec=sharding_spec_target,
entire_shape=entire_shape)
if rank in (0, 1):
sharded_tensor_0 = torch.zeros(2, 1)
sharded_tensor_1 = torch.ones(2, 1)
# tensor([[0., 1.],
# [0., 1.]])
tensor_to_comm = torch.cat((sharded_tensor_0, sharded_tensor_1), 1).cuda()
if rank in (2, 3):
sharded_tensor_0 = torch.ones(2, 1) * 2
sharded_tensor_1 = torch.ones(2, 1) * 3
# tensor([[2., 3.],
# [2., 3.]])
tensor_to_comm = torch.cat((sharded_tensor_0, sharded_tensor_1), 1).cuda()
# converted_tensor: [R, S0, R]
converted_tensor = layout_converter.apply(tensor_to_comm, source_layout, target_layout)
print(converted_tensor)
Output in rank0 and rank1:
tensor([[0.],
[0.],
[2.],
[2.]])
Output in rank2 and rank3:
tensor([[1.],
[1.],
[3.],
[3.]])
'''
_, comm_action_sequence = self.layout_converting(source_layout, target_layout)
for comm_spec in comm_action_sequence:
tensor = comm_spec.covert_spec_to_action(tensor)
return tensor