mirror of https://github.com/THUDM/ChatGLM2-6B
Multiple GPUs support: migrate the code from ChatGLM-6B, make a few modifications to support ChatGLM2.
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import os
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from typing import Dict, Tuple, Union, Optional
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from torch.nn import Module
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from transformers import AutoModel
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def auto_configure_device_map(num_gpus: int) -> Dict[str, int]:
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# transformer.word_embeddings 占用1层
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# transformer.final_layernorm 和 lm_head 占用1层
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# transformer.layers 占用 28 层
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# 总共30层分配到num_gpus张卡上
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num_trans_layers = 28
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per_gpu_layers = 30 / num_gpus
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# bugfix: 在linux中调用torch.embedding传入的weight,input不在同一device上,导致RuntimeError
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# windows下 model.device 会被设置成 transformer.word_embeddings.device
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# linux下 model.device 会被设置成 lm_head.device
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# 在调用chat或者stream_chat时,input_ids会被放到model.device上
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# 如果transformer.word_embeddings.device和model.device不同,则会导致RuntimeError
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# 因此这里将transformer.word_embeddings,transformer.final_layernorm,lm_head都放到第一张卡上
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# 本文件来源于https://github.com/THUDM/ChatGLM-6B/blob/main/utils.py
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# 仅此处做少许修改以支持ChatGLM2
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device_map = {
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'transformer.embedding.word_embeddings': 0,
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'transformer.encoder.final_layernorm': 0,
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'transformer.output_layer': 0,
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'transformer.rotary_pos_emb': 0,
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'lm_head': 0
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}
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used = 2
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gpu_target = 0
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for i in range(num_trans_layers):
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if used >= per_gpu_layers:
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gpu_target += 1
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used = 0
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assert gpu_target < num_gpus
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device_map[f'transformer.encoder.layers.{i}'] = gpu_target
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used += 1
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return device_map
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def load_model_on_gpus(checkpoint_path: Union[str, os.PathLike], num_gpus: int = 2,
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device_map: Optional[Dict[str, int]] = None, **kwargs) -> Module:
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if num_gpus < 2 and device_map is None:
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model = AutoModel.from_pretrained(checkpoint_path, trust_remote_code=True, **kwargs).half().cuda()
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else:
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from accelerate import dispatch_model
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model = AutoModel.from_pretrained(checkpoint_path, trust_remote_code=True, **kwargs).half()
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if device_map is None:
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device_map = auto_configure_device_map(num_gpus)
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model = dispatch_model(model, device_map=device_map)
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return model
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