file-online-preview/server/libreoffice/program/opengl/combinedFragmentShader.glsl

45 lines
957 B
Java

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#version 130
varying float fade_factor; // 0->1 fade factor used for AA
varying float multiply;
#ifdef USE_VERTEX_COLORS
varying vec4 vertex_color;
#endif
uniform vec4 color;
#define TYPE_NORMAL 0
#define TYPE_LINE 1
uniform int type;
void main()
{
#ifdef USE_VERTEX_COLORS
vec4 result = vertex_color;
#else
vec4 result = color;
#endif
if (type == TYPE_LINE)
{
float dist = (1.0 - abs(fade_factor)) * multiply;
float alpha = clamp(dist, 0.0, 1.0);
result.a = result.a * alpha;
}
gl_FragColor = result;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */