file-online-preview/server/libreoffice/program/opengl/blendedTextureVertexShader....

29 lines
760 B
Java

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#version 130
attribute vec4 position;
attribute vec2 tex_coord_in;
attribute vec2 alpha_coord_in;
attribute vec2 mask_coord_in;
varying vec2 tex_coord;
varying vec2 alpha_coord;
varying vec2 mask_coord;
uniform mat4 mvp;
void main() {
gl_Position = mvp * position;
tex_coord = tex_coord_in;
alpha_coord = alpha_coord_in;
mask_coord = mask_coord_in;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */